Rankbreaker · public · first seen
Breakers, today is a harrowing day for a small independent studio like ours.
We spent months reworking how the game plays. We put new engine pieces in so matches resolve cleaner, and we built them to be expanded on for a long time. Now we think it’s time to let everyone see where it’s going, and to hear what you think. Our artists are still all in on bringing the full vision to life. The rest is up to all of us, players and developers together.
Here’s the short version. We changed everything about how Rankbreaker plays.
You’re no longer fighting for control of three locations. You’re fighting to earn the most power in those three locations while you build your own tower of cards. And you’re taking rank points straight from other players. What happens next is your call. Hold those points for the prestige, or spend them for power right now. Both are good, and neither is free.
The off season is gone too. There’s no more sitting around fighting a bot for a reward while the real game takes a break. The season is a race for the number one spot, and whoever gets there is crowned Prime Victor. Their deck becomes the one everyone else has to beat to earn the season finale card. If you want it, you’ll have to go through them.
We also rebuilt the UI and reworked the UX. Those are two different things, by the way. We checked. Then we spent an absurd amount of time on the small details, the kind most people never think about until one is wrong.
What we didn’t build
We didn’t build a migration tool. We looked at our sales numbers and our financials, and only a small handful of players ever bought a season pass. Those are easy enough for us to sort out by hand, so if that’s you, reach out to us via our Discord server and we’ll make it right. A whole tool for a group that small didn’t make sense for a studio our size.
It does mean everyone starts from the ground floor. Every player begins with 1000 rank points, 50 scrip, and a small collection to get you going. No head starts and no one carrying old progress into a game that works completely differently now. Everyone is climbing at the same time, from the same spot, toward the same Prime Victor seat.
This is still an early release build. There are rough edges, and we have buttoning up to do. We’d rather you find them with us than wait for a version we call perfect. Tell us what feels great, what feels off, and what you’d change. We’re reading all of it.
But today marks the shift in what Rankbreaker is. Thanks for being here for it.
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