Build 26394068

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Daydream Cat: DreamSpirits Idle Adventure · public · first seen

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Patch notes · published by the developer

Mysterious Merchants, Offline Chests and Cheaper Auto Equip

On Steam
  • Added offline chest collection. After unlocking “Long Dream”, the “Dream Treasure” talent series increases offline normal and elite chest acquisition by 10 percentage points per level, up to 80% in the full game and 30% in the Demo. Boss and trial chests are excluded. Offline time, queue and bag capacity limits still apply.
  • Offline rewards are now revealed and counted individually, with background chest opening paused during the reveal. Unfinished reveals resume on your next entry. Chests that do not fit in the bag remain queued; rewards exceeding the queue limit are noted in the reward summary.
  • Added a dedicated fullscreen layout. Toggle it with F11 or Graphics settings, and use Tab to collapse or expand the management area. Status, storage, the main menu and map/workshop occupy separate sections, with logs at the lower left and battle at the lower right. Drag dividers to resize, double-click to reset, and return to the desktop layout when leaving fullscreen.
  • Mysterious merchants are now available in the full game, unlocked in the workshop at level 75. Each 24-hour cycle brings 4–5 random visits lasting 12 hours each. Seller and buyer visit weights are 60% and 40%. Sellers offer 2–3 gold-priced goods, each purchasable once. Brief tutorials and encyclopedia entries explain messages, trading and visits.
  • In the full game, Dreamspirit merchants can sell ordinary or randomized ready-to-use Dreamspirits and related eggs. Random individuals generate appearance independently of species, element, skills, keywords and associated growth, and retain their random traits through evolution. They cannot breed. A setting can automatically lock newly acquired random individuals.
  • Added a manual Continue Tuning button to tuning results. It uses the same item stack and retains the chosen affix for targeted tuning, consuming one item per click. Choose the old or new result before continuing. It stops when the stack runs out, further upgrading is unavailable or you switch operations, without automatically using another stack.
  • The “Auto Equip” talent has moved near the start of the management route and becomes available after “Scavenging”. Its price is now 5000 gold. Players who already unlocked it retain access; previously spent gold is not refunded.
  • Storage search now offers “Keep filters and exit”. Exiting restores normal storage, while reopening search reuses the filters. Only matches are shown during search, starting on the first page, with marked search tabs. Closing normally or pressing Esc still clears the filters.
  • Improved storage category paging. Even with free arrangement disabled, Dreamspirits/eggs, equipment and items are kept on separate pages where possible, preserving category layouts more reliably after changing arrangement settings, receiving items or reopening the interface.
  • The Status panel’s up/down arrows now support click-to-page and smooth scrolling. Mouse-wheel input, switching Dreamspirits or closing the page promptly ends the paging animation.
  • Locked Dreamspirit codex previews now show animated silhouettes running in place, attacking and idling. Added a per-species “Use original colors” toggle to the shiny codex. It synchronizes colors across battle, portraits, the codex and evolution displays without changing shiny identity or stats.
  • Fixed a bug where synergies gave keyword effects to Dreamspirits that did not possess the corresponding keyword. Synergies now only enhance an existing matching primary keyword, without granting new keywords or duplicating their individual stat bonuses. Team auras are activated by members who actually hold that primary keyword.
  • Shield explosions and damage over time now check block by damage type: physical damage uses physical block, and other elements use magic block. Shield explosions check each target separately, and damage over time checks each tick.
  • Fixed missing sheen on equipped Savage gear, flickering long item tooltips and clipping when opening logs later. Fixed merchant egg hover details, integrated purchase confirmation into the workshop, and improved rarity, price and time-remaining displays. Fixed incorrect zero buyback quotes for older Dreamspirits whose stats fall below current generation ranges, preserving their original stats and valuing the assessable parts normally.
  • Added Dreamspirit Buyers and Goods Buyers to the full game. Each visit requests 1–2 individual items. Drag an item in, or click “+” to choose eligible items from bags and storage, then confirm the sale for 70% of the equivalent retail value. Requested tiers use rarity colors, with the full range shown on hover. Locked, in-use and equipped items cannot be sold; stacks lose only one item per sale.
  • Random Dreamspirits now receive a jointly allocated combination of HP, attack, attack speed and movement speed. Attack and attack speed increases cost more of the shared budget, giving individuals different trade-offs. Evolution retains this combination.
  • Added tier-based rarity frames and optional T-tier badges, with independent Graphics settings. Improved rarity displays in bags, storage, equipped slots and related portraits, and prevented badge/lock-marker overlap. Appearance options are now grouped at the bottom of Graphics settings.

Mysterious merchants and their random Dreamspirits are exclusive to the full game and are not included in the Demo.

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