挂机放置修仙录 · launch-candidate, public · first seen
Hello, fellow cultivators! This update adds Power-saving Idle, restores character selection in the Forge, fixes gem set bonuses and battles getting stuck on Loading after a town visit, and reduces the resource pack size.
Power-saving Idle & a Smaller Download
- Added Power-saving Idle to the battle menu. It pauses 3D visuals and other presentation work while battle and rewards continue as usual. Select Return to Battle whenever you want to see the action again.
- Removed unused source images, old music files and development resources from the export. The PCK resource pack is now about 1.77 GB instead of 2.11 GB, roughly 16% smaller, with no change to the existing visuals or audio quality.
Forge & Alchemy
- Restored the five-character selection bar in Tempering, Gems, Enchanting, Reforging and Transfer. The Equipped filter follows the selected character and updates immediately when you switch.
- The Forge now opens on Tempering by default, with tabs reordered to group equipment operations and crafting functions. Artifact crafting, equipment crafting, synthesis and dismantling do not show a character selection bar.
- Fixed Transfer failing to update equipment after switching characters, and some pages retaining the previous character's filter results.
- Fixed the Alchemy Craft button being pushed off-screen by long text or material lists, with improved Chinese and English layouts.
Combat & Idle Controls
- Stay on Floor and Auto Advance now share the same setting on the floor selection and battle screens. You can change it when revisiting older floors, and your choice carries into battle.
- Required kills are now fixed for each floor instead of changing on re-entry. The requirement no longer drops on the next floor; average progression pacing and loot allocations are unchanged.
- Fixed battles stopping after entering town through a quest objective, then remaining stuck on Loading with no enemies after closing town.
- Fixed some Strength, Intelligence and Vitality two-gem set bonuses not contributing to actual combat stats. Their corresponding attack and maximum HP bonuses now take effect.
Progression Guidance & Bestiary
- The Realm page now previews more upgrades unlocked by the next major realm, including tempering caps, Pavilion research caps and new realm traits.
- Bestiary mastery now depends on family kill counts without additionally requiring you to defeat every type in that family. Added a remaining-kills indicator for the next milestone.
- Added localized text for Power-saving Idle and other new prompts.
Thank you for your feedback. We will keep fixing issues and improving combat performance and the idle experience.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4618671 | 8965960097011701838 | — |