Major Fall Patch

major update

Spectral Map · build 26392775 · published

On SteamNotes only · this build shipped before we watched the app

The Moldwood Makeover Update

I hope everyone is having a lovely fall. Thank you to all the players giving great feedback and reporting bugs.

Major Additions / Content Changes:

  • Moldwood is now more straight forward for first time players, while providing many alternative and more advanced paths for more experienced ones.

  • Moldwood is not just reworked, but greatly expanded on. Lots of new routes and jumps.

  • Plasticine Membrane has been moved to be more intuitive to find.

  • A handful of new side-quests and npcs to talk to.

  • Total Config menu overhaul. Now split into four tabs.

  • Options for "dork" or "cinematic" hud, and able to toggle viewmodels on or off.

  • Three graphic settings, and an option to run a fast, simple grapple instead of high-fidelity simulated grapple.

  • Now a total of 23 teeth collectibles.

  • New item. Find it's hiding place, and be sure to bring enough teeth to unlock it!

  • Loading in for first time now has title card instead of initial spawn before resetting.

  • Find the festive gourd easter egg!

  • NOTE: Some of these additions might not register properly with pre-existing saves, if you want to fully experience the new update, a new save file is recommended. However, these are all minor dialogue updates and small interactions, so it is not really necessary.

Minor Gameplay Changes:

  • Escape is now default menu button, and can exit out of sub menu's with it without fully unpausing.

  • Players now face the forward direction of the checkpoint on respawn.

  • Additional checkpoints and edited preexisting ones.

  • Air acceleration increased from 50 to 65.

  • Grapple pull strength increased, retract speed decreased.

Bug Fixes:

  • Fixed a bug where killing the bloated spider in the secret slime room and reloading the world would result in the tooth pickup being permanently deleted.

  • Fixed a bug where players would "land" on surf ramps and could sometimes jump on them, causing weird movement issues.

  • "reset collision not always triggering and players getting stuck. should now be fixed" - from last patch notes, i was lying i guess. it SHOULD be fixed now though!

  • Lots of mini optimizations that hopefully boost performance for everyone.

Future Plans:

  • As I continue developing, it will soon be time to stop adding any content to the demo so there is a big enough motivator for people to purchase the full game. I of course will continually update the demo whenever there is general additions/changes or bug fixes, but this is most likely the last content update for a while. I aim to have the next two chapters done by Summer time, but with how time-intensive making new sounds and claymation is I don't wanna promise a real release date. If enough people want to support it however, I am open to trying an early access paid release so I can support the development more long term. Anyway, thanks for playing, and let me know how you like the new update!

Major Fall Patch · Spectral Map build 26392775 · SteamPeaks