Build 26392729

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Lethal Justice · public · first seen

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Patch notes · published by the developer

a bug fix and stuff

On Steam

Lethal Justice 1.0.3

Bug Fixes

  • Fixed a cache disk menu that could open on top of the level-up menu, a shop or the drone prompt. When that happened it got stuck on screen with no way to close it from a controller or keyboard, and stayed there through game over. Pickups no longer get collected while the game is paused.
  • Trams have their death explosions back. Dead trams no longer slide across the screen trailing dust.
  • Exachrome no longer plays its death explosion twice.
  • Fixed a bug that could make a shooting enemy stop firing for the rest of its life.
  • Jetbugs now fly across the screen properly instead of drifting away or skimming along the edge.
  • Big boss phases now stay big, and a recycled enemy no longer keeps an earlier spawn's big-enemy stats.

Bosses & Hard Mode

  • The hyper bosses are tougher, with more HP, more speed and their own phase timing. Their armor also goes up as the fight goes on. This covers the BM-01 family, Oppressorbot Deluxe, Lord Tox, Supervisor, Mutant King and Ultra Cell.
  • Hyper variants that were weaker than their regular versions have been raised: Zenoform, Angel, Crimson Husk, Omniborg, Robocarp, Skinbat, Worm, Rat Punk and Cultist.
  • Hyper Chompanzee gets faster and tougher as it takes damage.
  • Hyper Capsule now fires a point-blank double shot when you get close.
  • Stage 5: a new, more aggressive Hyper Crimelord replaces the regular Crimelord.

Stage 5

  • Hard mode and Remix stage 5 have denser, more mixed waves. There are fewer pure fodder swarms, and loot-heavy enemies show up less often. Remix stage 5 adds combo events where several waves land at once. Remix stages 1-4 are unchanged.
  • Stage 5 hostages are guarded by big captors and have tougher prisons. Freeing them gives bigger rewards (extra cash, upgrade disks and yellow weapon disks).

Polish

  • Muramasa slash is quieter, and Lord Tox's second form has quieter footsteps.
  • The hostage prison's hit sound no longer plays twice per hit.
  • Updated invincibility animation, plus new visuals for the second Lord Tox variant's AT field.
  • Bio-Coder's description now says what it does: heal, speed boost or a homing biomine.
  • Mutant King's gore death no longer slows down time.
  • Grav Bomb lasts 15.5 s (was 16).
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a bug fix and stuff · Lethal Justice build 26392729 · SteamPeaks