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Wizard of Foam Magic · public · first seen

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Patch notes · published by the developer

Update 0.0.1.4 — Town, Dungeons and Spell Weaving

On Steam

Version 0.0.1.4 is now available on Steam. This major Wizard of Foam Magic update rebuilds the game, expanding its previous arena-survival format into adventures with a town hub, dungeon expeditions and your own growing collection of magic.

What's changed

  • Town and expeditions. Prepare in town: talk to NPCs, accept quests, choose equipment and enter a dungeon through the portal. Bosses, traps, secrets and different challenges await, including bridges and portal routes.
  • Spell Weaving. Build formulas from Fire, Ice, Earth and Lightning runes. Choose delivery, a trigger and an effect: a swift bolt, a lingering area or a sphere that leaves a storm on impact. Combine two elements or fuse them into a reaction. Formula complexity, mana and a matching staff still matter.
  • Gifts with consequences. Chests offer staff-compatible upgrades with a random curse attached. Accept the risk or decline. These changes last throughout the current expedition, including later floors, and reset in town.
  • Rune progression. Discovered imprints provide temporary options. Return successfully to develop permanent rune knowledge and prepare new formulas for future expeditions. Repeat challenges increase difficulty and rewards.
  • Interface and controls. Updated game panels, menus and settings include key rebinding and separate audio controls. Camera adjustments reduce unwanted view changes caused by crossbeams and interior columns.

The game remains in Early Access. Balance and technical details are still being refined, and bugs may remain. Share your favourite formulas, problems and suggestions in the Steam discussions.

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