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OVR Overlay Translator · beta, public · first seen

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Patch notes · published by the developer

Beta(2.5.1)

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v2.5.1 Patch Notes

This update focuses on smoother and more reliable spoken translations, framed screen translation on HDR displays, and a few everyday rough edges.

New

  • Long passages are now read in segments: they are split at punctuation and played in order, so the first words come out without waiting for the whole passage to be synthesised

  • The settings page reports skipped sentences when synthesis can't keep up ("Speaking backlog: %d sentence(s) skipped")

Improvements

  • Continuous speech sounds smoother: consecutive sentences reuse the same playback stream, so short sentences no longer pause between them

  • The speech model now stays loaded for 3 minutes of inactivity instead of 30 seconds, so occasional use no longer pays a reload every time

  • Easier diagnosis: when nothing is heard in a game, the log now records the playback device actually used and whether it fell back to System Default

Fixes

  • Framed screen translation in PC mode came out overexposed with washed-out shadows on HDR displays, lowering recognition accuracy

  • Speech stopped working entirely after a period of inactivity, with no message in the UI, and only restarting the app brought it back

  • Split long passages could make the model keep writing on its own, because the last segment had no closing punctuation

  • A selected playback device with a long name (truncated by the system) was shown as System Default in the settings page

  • Sentences that waited too long in the queue are no longer read out, so you don't hear content that was finished long ago

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Beta(2.5.1) · OVR Overlay Translator build 26386090 · SteamPeaks