Highlights
Today's patch adds a new floor, the Tombs:
𓂀 5 new monsters & 1 new boss: mummies, tomb guardians, scorpions, sekhets, shades and the Pharoah
🐫 Based around curses - cards that clog your deck and force you to curse unexplored tiles doubling the health of monsters under them
🏺 This floor is unlocked by beating the Orc Fortress twice
Balance
- Slightly more Goblins appear in Goblin Caves, those floors should be a small bit more challenging now
- Campfire changes:
- Gain 2 crownshards reward is more common
- Increase max HP reward give +3 max hp instead of +4
Slimes now only spawn clones on the 4 cardinally adjacent tiles (no diagonal anymore)Court Guard's now have vigilance (can't be ambushed)UX
- When viewing draw pile or discard pile, deck is now sorted - first by rarity then alphabetically
- Screen now pans down to main menu after splash screen
- Update all remaining buttons that were using placeholder art to latest button art
Performance
- Improve game start time from ~8s to ~5s (at least on my computer, results may vary but hopefully should be decently faster overall)
Bug Fixes
- Fixed "Your next card is upgraded" upgrading all future card choices on mobile
- Fixed a bunch of queued sound effects playing at once if you minimize and then reopen game
- Made shield bow, archery, judgement and stormbringer all use same timing window and they no longer hold up the tile reveal animation (which was making exploring feel laggy when you had them)
- Improve phrasing on Tactician to make it clearer it's adding copies of next played card to your draw pile
- Fixed passive monsters border color changing