Brotato · modding, public · first seen
Alongside the Brotato: Primal Dread DLC (it just released, check it out here!), we are updating the base game with a new feature and some balancing brought to Nightmare and old characters.
Item Set
In 1.2, we introduce a big new Quality of Life free feature, the Item Set. In this menu, you can activate or deactivate the entire content from extensions and free updates.
Want a vanilla feeling? Deactivate everything. Want to remove the Pets and keep the rest? Deactivate Paws&Claws and play with the other content. Do as you want, it's your decision. And isn't this game all about making decisions?
And the good thing is that you can quickly do it from the Character Selection menu! No time wasted in menus, more time playing Brotato!
After the release of Nightmare difficulty, we quickly had to switch our focus to Primal Dread and didn't take the necessary time to change this new difficulty. With the release of new content, we also wanted to introduce changes based on community feedback.
Balancing is an ongoing process and we appreciate any and all feedback you can give us to keep improving the game!
Rebalanced several difficulty spikes in the Crash Zone, particularly during waves where the combined enemy spawns could become overwhelming.
Reduced the number of projectiles fired by Horned Fly, Bloated Pufferfish, and Horned Spitter.
Reduced Scaled Stargazer's movement speed.
Reduced health for Brainy Squid and Cool Walrus, as well as reduced the movement speed for Junkie and Dire Junkie.
Reduced Horned Bruiser's health.
With new difficulty, some characters were underperforming compared to others, so we've made the following adjustments to improve their overall balance:
Diver: Reduced the enemy health modifier from 250% to 200%.
Druid: Increased fruit spawn chance from 3 to 4.
Dwarf: Now gains Engineering every 5 kills instead of every 6.
Hiker: Now gains 5 materials every 8 steps instead of every 10. Also removed the movement speed penalty.
Farmer: Now starts with a Garden.
Fisherman: Reduced the gold drop penalty from -50% to -40%.
Beastmaster: Now starts with an additional Rat pet.
One Armed: your weapon counts as 3 extra weapons of its classes for set bonuses
Chance to be offered a weapon you own: 20% -> 23% (early-wave bonus 5% -> 7%), plus 2% per different weapon you own (up to 6)
Chance to be offered a weapon of one of your classes: +1% per different weapon you own (up to 6)
Revolver, Combat Shotgun, Chain Gun, Chainsaw and Grenade Launcher: the long reload now keeps getting shorter with Attack Speed once the normal cooldown reaches its minimum
Weapons are now always drawn on top of other entities
New map with 20 new waves of new enemies, elites and bosses
10 new characters
17 new weapons
40 new items
Evolution stat
New music tracks
New achievements (but separated from the base game thanks to Steam new feature!)
And more!
For more info, check this link
We hope you'll have fun with the new additions and changes! As always, tell us what you think on our Discord, Reddit and Steam Discussions!
Cheers,
Dalloks and EE team.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1942281 | 6025721473361908031 | — |
| 2868390 | 6019094460507247896 | — |
| 1942282 | 3636858769033544719 | — |
| 1942283 | 6353148260706466073 | — |