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Pirate Twist · public · first seen

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Patch notes · published by the developer

Update v1.6.59: Read the Fight

On Steam

Less guessing, more sinking ships

Big thanks to Heaven for playing and reviewing Pirate Twist!

Watching him play reminded me that knowing how everything works because I built it isn’t the same as the game explaining it properly. So I went back and changed a few things:

  • Clearer reloads. The range mark fills as your guns load, flashes when ready, and turns gold when an enemy is in your line of fire. Ammo tooltips now show your range, including ship bonuses.

  • Stronger chain and grape shot. Both hit harder and reach farther. Yep, enemies get the buff too.

  • Visible sail and crew damage. Blue and orange bars now appear under damaged enemies’ hull bars.

  • Easier chest chasing. Gold and silver chests show on the compass at any distance, with a shrinking ring counting down until they sink.

Cave warnings now start on screen, Z zooms out first, wind directions match the arrow, and those speedy first-sea fire ships in Defend the Port are fixed. Lightning hits got a bit more drama, too.

I also tidied up some tutorial and skill point text. And the sinking screen now reassures you that you keep your resources, ammo and captain XP.

Thanks again, Heaven. These are exactly the things I miss when testing my own game. For everyone else, please don't be afraid to reach out with anything, really anything!

Something still confusing? Tell me on Discord. 🏴‍☠️

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