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BokoBoko Strike · public · first seen

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Patch notes · published by the developer

Update 0.1.9

On Steam

This update fixes Co-op Defence: Crown Rock (Alpha)'s Heartstone, which could hang at 1% under a full attack, and monsters that stood still in place. Boko Cup's results now show goals and kills side by side. The Flamethrower's flames now pass through their targets and set them burning.

Co-op Defence: Crown Rock (Alpha)

  • The Heartstone no longer hangs at 1%. Monsters striking it now always reach what is left of it, so the match ends in defeat once the horde wears it away
  • Packs of monsters no longer stand still on open ground for a long time before moving on. The ground the most monsters wait on is mapped out first
  • A monster digging its way up no longer freezes on a step it is already standing on
  • Monsters no longer jump in place on a dug step, push against each other on a narrow way up, or stand still waiting while bigger packs move
  • Runners (Sinew Raiders, Sand Skitters and the hopping slimes) are a little slower, so backing away while firing buys you time, though they still catch you
  • Knocked away from the weapon shop while it was open, you could still walk but not aim or fire. Mouse look and clicks now come back however the shop closes
  • With the weapon shop open, your weapon bar stays in view, and the number keys and dragging switch your quick slot, so a weapon you buy goes straight into your hand
  • Dying closes the weapon shop's window
  • The names over the base's three waypoints now each read from the camp, instead of piling on top of each other


Boko Cup

  • The results screen and the scoreboard now show each player's goals beside their kills. Knockouts count as kills again, and only goals decide the match


Prism Temple (Beta)

  • CPU players now climb onto the temple's decks and paint the walls and upper floors too, not only the ground


Match screen

  • The marker pointing to something off-screen no longer covers your health or the other panels at the screen's edges. It slides along the edge to stay clear of them
  • A match that ends with nobody having scored is now a draw instead of a win for one side
  • Where two names in the world overlap on screen, only the nearer one is drawn, so they no longer jumble together
  • With Streamer Mode on, the kill feed now reads "You were taken down", and Results show you as "You" without an extra "(you)"


Weapons

  • The Flamethrower's flames now pass through characters and monsters and stop only at terrain, and whatever they touch keeps burning for a moment. A target burns at the same rate however many flames pass through it, but every player firing adds their own fire, so two Flamethrowers deal double damage


Console

  • The console (Shift+F12) is now a dark see-through panel with white text, and what you type shows as you type it


Compatibility

  • Saved games and replays made in 0.1.8 cannot be opened in 0.1.9. They stay in their lists, marked "From another version."
  • Players need the same version to play online together
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