HOLLOWED Co. · public · first seen
This update is about the people you work with, and the things you probably shouldn't do to them.
Press R to shove a coworker out of the way. Do it at a sprint and it's a tackle. Two people sprinting round the same dark corner at once? That's a collision, and nobody comes out of it looking good. Everyone gets back up. Eventually. (Online shifts.)
The company is clear: do not drink the relics. If you do anyway (hold the right mouse button), you get a short burst of something useful, and a side effect. Your crew will see some of them. They'll hear the others.
One microphone by the deposit. A speaker in every room. Stand at the microphone and hold G, and the whole building hears you. Use it wisely. Nobody will.
Two new kinds of creature have joined the company. We're not going to introduce them. They'll introduce themselves.
When something in the building goes down, you'll see it go.
Relics now turn up all over the building, further from the deposit and from each other, and away from where you're standing. Bring a flashlight. Walk further.
• Menus no longer let your hands keep working behind them: no more punching, picking up, door dragging or scanning while a menu is open, or with the click that closes it.
• Spectating now shows exactly what the player you're watching sees, from their eyes, facing their way.
• Spectating no longer breaks when the player you're watching leaves the game.
• Monsters no longer give up the chase just because you climbed onto something or went up a level while they can still reach you.
• Some creatures could be invisible and silent for everyone except the host, while still hurting them. Everyone now sees and hears what's there.
• The break room checks that you really arrived after a shift (your body, your view, your camera) and repairs it if not. Anyone who ends up outside the room is put back inside.
• Solo: from level 3 a run could stall because delivered relics still counted against the number allowed out at once. Fixed: there are always relics to find.
• Lights could stay stuck after a rare event. Fixed.
Thank you to everyone who played and told us what went wrong. Keep it coming.
See you on shift.
8:45 (again)
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5091281 | 663595159845709152 | 8377105833290555634 |