
General
- Late-game performance is much better: projectiles move smoothly at any frame rate, no longer collide with each other, and explosions no longer leak memory.
- Upper limit of 900 projectiles can now only be on screen at the same time, extra shots are held back and added to the next projectile.
- Towership and Towerret are weaker, so late runs no longer turn into an endless chain of copied weapons.
- Siege and Splitter enemies are lighter and are knocked back further.
- The shop no longer drops frames whenever an item tooltip is about the be displayed.
Developer's comment: Late runs could drop to single-digit frame rates. Most of this patch goes into keeping big builds smooth without taking away their damage.
Weapons
Water
Swimming Snakes
- Pierce increased to 8 (was 5).
- Projectile duration increased to 10 (was 5).
Composite
Towership
- Attack speed reduced: now attacks every 35 seconds (was 25).
- Now copies 6 weapons (was 8).
- Ships now last 20 seconds (was 60).
- Ships can no longer be copied by Burst effects or reflected by Reflective Prism.
Developer's comment: Players reported runs grinding to a halt once Towership was in play. Ships copying ships could reach around 200 weapon copies and over 1,400 projectiles in about a minute.
Towerret
- Rarity changed to Rare (was Uncommon).
- Turrets now last 15 seconds (was 25).
Bug Fixes
- Fixed an issue where Towerret and Towership copies of Tsunami and Falling Logs attacked every second instead of on the weapon's cooldown.
- Fixed an issue where enemies hit by several squashing effects at once (Falling Logs, Rolling Log, Giant's Throw, Sand Trap, Nightmare) could stay stretched or flattened for good.
- Fixed an issue where Gripping Roots' parasite ended when its stun ended.
- Fixed an issue where an enemy could carry two parasites at once, both adding to parasite damage.