Build 26375941

build

Tower Survivor - Paper Invasion · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
09:28 UTC
Time · UTC
Patch notes · published by the developer

1.2.0 - PERFORMANCE

On Steam

General

  • Late-game performance is much better: projectiles move smoothly at any frame rate, no longer collide with each other, and explosions no longer leak memory.
  • Upper limit of 900 projectiles can now only be on screen at the same time, extra shots are held back and added to the next projectile.
  • Towership and Towerret are weaker, so late runs no longer turn into an endless chain of copied weapons.
  • Siege and Splitter enemies are lighter and are knocked back further.
  • The shop no longer drops frames whenever an item tooltip is about the be displayed.

Developer's comment: Late runs could drop to single-digit frame rates. Most of this patch goes into keeping big builds smooth without taking away their damage.

Weapons

Water


Swimming Snakes

  • Pierce increased to 8 (was 5).
  • Projectile duration increased to 10 (was 5).

Composite


Towership

  • Attack speed reduced: now attacks every 35 seconds (was 25).
  • Now copies 6 weapons (was 8).
  • Ships now last 20 seconds (was 60).
  • Ships can no longer be copied by Burst effects or reflected by Reflective Prism.

Developer's comment: Players reported runs grinding to a halt once Towership was in play. Ships copying ships could reach around 200 weapon copies and over 1,400 projectiles in about a minute.

Towerret

  • Rarity changed to Rare (was Uncommon).
  • Turrets now last 15 seconds (was 25).

Bug Fixes

  • Fixed an issue where Towerret and Towership copies of Tsunami and Falling Logs attacked every second instead of on the weapon's cooldown.
  • Fixed an issue where enemies hit by several squashing effects at once (Falling Logs, Rolling Log, Giant's Throw, Sand Trap, Nightmare) could stay stretched or flattened for good.
  • Fixed an issue where Gripping Roots' parasite ended when its stun ended.
  • Fixed an issue where an enemy could carry two parasites at once, both adding to parasite damage.
Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
517883141057021407374920281167220888212422991