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Patch notes · published by the developer

Nov 2 Update: Career Dossier & New Map: Frontline

On Steam

Players, this update brings together the main changes since the October 27 version, including the new Career dossier, Frontline map, electromagnetic sniper rifle, and a range of character, weapon skin, and PVP AI adjustments.

New Career Dossier

  • The main menu now includes Career, with Career Overview, Weapon Dossier, Mode Stats, your last 20 matches, and collection progress. New statistics cover accuracy, headshots, total damage, weapon use time, personal records, and contributions to mode objectives. Existing saves retain their cumulative kills, deaths, and assists; the new statistics begin tracking with this update.

Improved Match Reports

  • After the winners' presentation, you return to the main menu for your match report, followed by weapon XP gains, level-ups, and attachment unlocks shown one weapon at a time. You can skip the current weapon's animation and review all weapon progression from the match afterward. Unfinished reports can resume after a normal restart, and replaying a report does not grant rewards again.

New Map: Frontline

  • Fight at close range through trenches and underground passages in seven modes: Team Arena, Personal Arena, Team Elimination, Point Capture Mode, Capture the Flag, Assault Mode, and Gun Master Mode. We also corrected some sunken spawn positions, visible gaps around tunnel openings, terrain display and collision issues, and improved AI path continuation after jumping, climbing, and landing.

8,888 Coins in Starting Funds

  • New and returning players receive a one-time grant of 8,888 coins, added directly to their existing balance. The basic knife and grenade are permanently unlocked by default and equipped in all ten loadouts on new saves. Existing saves receive a one-time fill of empty melee and throwable slots, while existing equipment choices are preserved.

Improved First-Person Weapon Handling and Controls

  • Adjusted weapon rendering near walls to reduce weapons and hands clipping through them, without forcing the weapon backward or exiting aim. Fixed certain laser loadouts keeping depth of field disabled. Weapon and camera lean are now better synchronized, with less camera tilt. On new saves and when restoring defaults, lean uses Toggle and crouch defaults to Left Ctrl; existing custom settings are preserved.

Menu and Feedback Improvements

  • Gun Master and Personal Arena now recommend 8 players by default, while other modes recommend 10; you can still change the count. Updated some menu ordering and localized text, and moved Creator to the Career page. Added optional crash reporting that players can choose to send to help diagnose problems.

New Super Electromagnetic Sniper Rifle

  • Comes with a standard 2–6× electronic scope. Use the mouse wheel while aiming to adjust magnification and view the recharge status. Each shot requires about 2.2 seconds to recharge, with no manual reload; charging continues after switching weapons. Available through the corresponding DLC entitlements for the Deluxe, Ultimate, and Ultimate Collector's editions.

19 New Characters

  • Added Anna, Vera, Mara, Elise, Nora, Elena, Maya, Sand Falcon, Maple Forest, Gray Shield, and nine suited characters including Professor, Veteran, and Cowboy. Anna and Vera are available by default; the others require ownership to unlock. Added character portraits and full-body artwork, and gave Sweet a long-sleeved appearance that retains the original colors.

40 New Weapon Skins

  • Added Prismatic Gradient and Blue-and-White Gilt for 20 weapons, with matching weapon images and previews before unlocking. Both skin lines are included in the Standard Armament Skin Case and its Skin Fragment exchange pool.

Weapon Case Reward Changes

  • Weapon Cases now draw only weapons and attachments you do not own. Base chances are 10% for weapons, 20% for attachments, and 70% for Weapon Fragments. Once you own every reward in a category, its chance is transferred to fragments. Added targeted exchanges: 3 Weapon Fragments for one attachment, or 6 for one weapon.

New Character and Skin Packs

  • The Elite Operator Identity Archive and Standard Armament Skin Case support single and ten-at-a-time openings, and only award items you do not own. Both have a 20% item chance and an 80% chance of the corresponding fragments. Exchange 5 Character Fragments or Skin Fragments for one unowned reward from the matching pool.

Expanded DLC Rewards

  • The Deluxe Edition includes 20 Skin Cases and 10 Identity Archives; the Ultimate Edition includes 40 and 20; the Ultimate Collector's Edition includes 666 of each. Existing players receive any missing difference after successfully syncing DLC entitlements. Also refined ownership checks for exclusive player card backgrounds, Pioneer titles, and gold and silver badges.

Reworked PVP Fill-In AI Combat

  • Introduced clearer low-, medium-, and high-tier differences in reactions and aim. Adjusted tracking, exposed body-part recognition, opening fire, and shooting after a brief loss of sight to reduce frequent close-range firing interruptions in battles with multiple AI. Weapon-class-based long-range firing limits reduce unreasonable extreme-range shots.

Improved AI Movement and Hearing

  • AI can fire and prepare grenade throws while moving, and move around, observe, and change defensive stances inside capture zones. Improved flag capture, bomb planting and defusing, and melee pursuit. Fixed AI getting stuck at the grenade stage in Gun Master and acting before the preparation countdown ended. Footstep and reload hearing ranges are now 10 meters; gunfire hearing range is 20 meters.

Dynamic AI Difficulty

  • Every 30 seconds of active combat, the match evaluates human players' kill/death performance and adjusts at most one AI by one tier. The change takes effect when that AI next spawns.

Other Fixes and Optimizations

  • Throwing your last grenade now switches back to the previous valid piece of equipment. Fixed characters passing through one another. The AWM's ACOG 4× scope now unlocks at level 3 instead of 18. Reduced the random selection weights of flashlights and magnified scopes in Gun Master. Added distance models for more characters, refined Crimson Moon's hair, skirt, and skin seams, and improved Hoshino Yume's clothing motion while fixing unintended male voice playback.
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