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Patch notes · published by the developer

Big update: Story Mode is here

On Steam

The main menu now has STORY. 8 wards, 8 files, one night. Scenes between wards and two different endings. Your progress is saved, so you can CONTINUE from the ward you reached. It's the story of Sude, Leyla and Dr. Avni. The rest is yours to find out.

If you played before this update, no mode gets locked. New players unlock Normal, Hard and Endless by finishing the story once.

New monsters and deaths

  • The Butcher: slow, heavy, waits around corners.
  • The Wendigo and five new zombies now hunt during blackouts. Keep your flashlight on the Wendigo's face and it nearly stops.
  • A running zombie joins the roster.
  • Monsters have their own kill scenes, with a new camera and death moment.
  • Jump scares inside rooms.
  • Monsters now wait in corners out of sight from the door and lunge once seen. The mannequin and the ghoul wake when seen from the door and come for you when you turn your back.
  • The killer doll is now adult height. It walks while you aren't looking and freezes when you are.

Sanity

  • Wrong choices in a row wear your mind down: figures in the distance, something following you, and at worst the Book Head chasing you. If it catches you, you don't die and you don't lose a ward, but your sanity takes the hit.
  • New item, Lemon Cologne: find it, press V to splash it on and clear your head. You can carry 2 bottles. A bottle is never an anomaly.

A more alive hospital

  • New character Dursun Usta, a plumber from the Black Sea coast, carries pipes every lap.
  • In a blackout, staff take shelter in rooms and return when the lights are back. The Saleswoman carries a candle.
  • Sude runs to you in danger. Press E to pick her up, G to put her down.
  • You now see your own body when you get out of bed.
  • Characters no longer turn into pitch-black silhouettes in the dark.
  • Talking characters now move their mouths. Sude's and Yusuf's Turkish voice lines are new.
  • New skin, hair and clothing textures for Sude and Leyla.
  • Arms, hugs and poses in the cutscenes have been reworked.
  • The ceiling mutant now actually animates instead of sliding across the floor.

Music and sound

  • Each monster has its own chase music, plus new menu, victory and credits music and a quiet bed under each lap.
  • A separate Music slider in Settings.
  • Two songs by Albatros Rap: "Neden" in the story endings, "Buna Inanamam" in the Credits and the Normal/Hard victory credits.
  • New monster footsteps and voices.

Endless

  • A top 5 list on the main menu, with the Steam world leaderboard.
  • Going back and forth in the tunnel without stepping into the corridor no longer counts as a lap.

A clearer game

  • A one-line setup on the main menu and a plain target on each mode. A goal card appears when you get control.
  • Every walk ends with a CORRECT or WRONG card, the reason and your ward.
  • Esc no longer skips the wake-up scene by accident. Hold Space to skip.
  • Subtitles have an outline, stay long enough to read and sit above the cinematic bars.
  • Patient Instructions board: rules and a ward counter on the tunnel walls.
  • Hold Q / E to lean around corners.

Fixes

  • Fixed falling through a spot with no floor in the tunnel.
  • The "WARD 8" sign anomaly that was invisible at Ward 8 is fixed, and the light flicker at the halfway point is gone.
  • Text errors cleaned up.
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