Build 26373621

build

挂机放置修仙录 · launch-candidate, public · first seen

PICS live
2
Branches
1
Depots changed
—
Download delta
06:41 UTC
Time · UTC
Patch notes · published by the developer

0.115 Update: Smoother UI, Crafting Safeguards & Offline Rewards

On Steam

Hello, fellow cultivators! This update improves responsiveness across many pages, fixes crafting and herb supply issues, and rebalances offline rewards.

Version Display
- Update 0.114 still showed "0.1.0" on the title screen because the display version was omitted during export. The game itself was updated. Starting with 0.115, the title screen will show the correct version.

Smoother Pages & Controls
- Reduced repeated refreshes on Equipment, Skills, Shop, Town, Quest, Bestiary, Achievement and Endless pages to ease stutter when changing gear, equipping techniques, selecting floors, browsing and searching. Improved updates for combat readings, damage statistics and the crafting queue.
- Improved scrolling and click response in the Scripture Pavilion and refining page. Shop purchase buttons now become available as soon as you have enough coins, without reselecting the item.
- Fixed some buttons remaining disabled after a departure was rejected. Failed departures now explain why. Background refreshes no longer erase floor and key quantities being entered on the Secret Realm page.
- Enabled auto-breakthrough switches remain visible at the level cap or when no trial is currently available, so you can turn them off. Fixed the first pill or challenge click failing after battle preparation ends.
- The protagonist can now leave and rejoin the active party or be replaced like other allies. Loading a save no longer forces the protagonist back into the party. The protagonist still cannot be dismissed.
- Fixed clicking the already-selected "Advance" option in Endless switching it to "Stay", and fixed some Settings options retaining the previous language.

Breakthrough Herbs & Resident Gifts
- Breakthrough pills now use the main herb of your current realm, allowing you to gather materials and brew them on the current map. Removed the additional next-realm herb drops previously added after floor 150 of maps 1–8.
- Fixed resident herb gifts failing on earlier maps and building up until they were paid out together on map 9.

Crafting, Inventory & Save Safeguards
- Equipment crafting queues pause when the equipment Bag is full and resume once space is available, preventing finished items from being automatically sold by full-Bag rules. Scroll crafting quantities also respect free equipment slots and consume no materials when the Bag is full.
- With "Only Craftable" selected in Alchemy, running out of materials now keeps the current recipe selected and shows what is missing, instead of switching to another recipe. Completion messages show the actual number of pills added to your Bag.
- Fixed tier filters excluding amulets from automatic selling or dismantling by quality. Added protection against repeated crafting-order cancellation clicks.
- Improved save loading for wallets and attribute pill records. Failed manual medicine use now explains why it did not take effect.
- Esc no longer hides the exit dialog while saving or after a save failure, keeping retry options visible. Help can now be closed with a single Esc press.

Offline Reward Rebalance
- Offline experience and coins are now calibrated by realm to approximately 30% of the normal online earnings benchmark on floor 125 of the corresponding map. The accumulation cap remains 24 hours.
- This is a fixed reward-tier benchmark, rather than a live measurement of your current party's earnings. Offline experience is the total for the party and is divided equally among active members; the reward dialog now explains this.
- Offline Bestiary kills have been reduced from 14,400 to 1,800 per hour, correcting the excessive rate at which offline kills could build permanent Bestiary bonuses.
- Removed the duplicate first-return tip that covered part of the offline reward dialog.

Combat & Visual Improvements
- Fixed depleted shields occupying source slots and causing new shields, shield-converting heals or later party-shield effects to fail.
- Reduced repeated calculations for hits and indirect damage. Combat performance work continues.
- Allies are no longer obscured by enemies. Buff rings around their feet are smaller and fainter. Added missing breakthrough, skill, hit and pickup sounds.
- Fixed borderless mode not filling the screen, windows extending outside the usable desktop area, and resolution changes briefly switching fullscreen back to windowed mode.
- Town characters now stay at fixed positions, with gold hover outlines and easier click targets. Repositioned tutorial cards and speech bubbles to keep building labels readable.

Interface Details
- Equipped items consistently use an "E" marker without crowding tier or lock icons. Protagonist portraits now match ally portrait sizing more closely.
- Improved Transfer target cards, Port ship cards and tab text. Floor selection more clearly distinguishes cleared, currently available, selected and locked floors.
- Character creation makes selected talents clearer and explains unavailable choices. Starting with unspent points prompts a reminder, and free talent reselection correctly counts unspent talent points.
- Disabled crafting and realm-trait buttons explain missing materials or other requirements. Added missing technique tiers to descriptions and corrected localized text.

Thank you for your feedback! We will keep improving everyday play and combat performance.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
461867143816838927985486752786260883337215886
0.115 Update: Smoother UI, Crafting Safeguards & Offline Rewards · 挂机放置修仙录 build 26373621 · SteamPeaks