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Patch notes · published by the developer

Patch 1.3.3 — Fairer enemies

On Steam

A player told us that some enemies could reach you without it being clear how. They were right: we went through them one by one, especially the ones that stun, grab or poison, and now every attack only reaches as far as you can see.

Status effects only when the hit lands

  • Blinding, poisoning, grabbing or entangling no longer happens if you block the hit with your shield, dodge it, or are in the recovery window after another hit.
  • No more getting stunned over and over while stuck to the White Mist.

Attacks you can see coming

  • The Night Watchman makes his rounds with a lit lantern hanging from his hand. When he spots you, the beam opens up little by little and only dazzles you if you are inside the light.
  • The Photographer frames you in his viewfinder while focusing, with the red light blinking, and the flash comes out of the camera as a cone. If the viewfinder turns grey, you are already out.
  • The Golden Thread Skein pokes its tip out before lashing, and the thread only entangles what it touches. If it catches you, you will see the thread wrapped around Ginés.

Reach matched to what you see

  • The Mussona no longer grabs you from a hand's width away.
  • The Bogeyman only bags you from the front: jumping over him while he opens the sack saves you.
  • The Wall Shackle only catches you as far as its chain reaches.
  • The Ochre Whirlwind only wraps you up if it touches you.

Main menu

  • The game version now appears in the bottom right corner, so you always know which update you have.

Thanks to the player who sent us this feedback, and to everyone who plays and tells us what they see. We keep going.

MANZASOFT® · Manuel Manzano

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