New in battle
- Battle fates: a battle can be dealt a twist or two at muster, so the same field plays differently.
- The weather can turn mid-fight: rain slackens bowstrings, fog and dusk shorten sight, mud slows the march, and torches and fires light the dark.
- Ambushes: enemies can lie unseen until you come close, then strike from the flank.
- Defenders hold doors, bridges and gaps instead of streaming out one at a time.
- Formation orders: Shield Wall, Wedge and Skirmish Line, each with its own bonuses from the battle rules.
- Wildlife and villagers live on the battlefield, raiders hunt the villagers, and some battles reward you for saving them.
Between battles
- Heroes carry scars and grudges from battle to battle, and the fallen are remembered.
- The world map changes with what you win and what you neglect.
- Challenge modes: the Daily Battle, Ironman and Hard campaigns.
- Secrets and rare encounters to find.
- An after-battle chronicle of your band's deeds, which you can save as an image.
Living seas and painted battle cards (0.9.5.1818)
- The sea moves: open water rolls with swell, glints and surf on every shore, and the island battles are fought over painted seas.
- Sea creatures keep to open water: the White Whale and the Kraken turn with the current and never beach themselves.
- The War Table shows a painting for every battle: 46 more battles have their own card, and campaign battles show their chapter's art.
- Nameless enemies no longer grow stronger battle after battle, and reinforcements arrive wearing their proper pictures.
- Dungeons keep everyone in the rooms, and the painted walls of caves and halls no longer look walkable.
Fixes from your reports
- Long victory and chapter-end parchments no longer show stray formatting marks such as <i> on their later pages.
- Villagers caught near a battle stay bystanders: soldiers no longer turn on them when their own foe falls, and their cards read Neutral, not Enemy.
- When an AI-played opponent takes one of your heroes, you are no longer asked to ransom or execute your own man; he stays captive until you ransom him from My Saga.
- Mule-drawn siege engines move as far as horse-drawn ones.
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