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Major update · published by the developer

VAHNORA - MAJOR UPDATE

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VAHNORA - MAJOR UPDATE


November 2

The roots of the Mother Tree have gone rotten. A new arena burns at the edge of the Mortis Pass. Your first horse is saddled and waiting. And from today, every hero grows in a direction of their own choosing.

NEW DUNGEON: ROOTS OF THE MOTHER TREE


Beneath the oldest tree in Vahnora, the poisoned water has reached the heart of the forest. Something grew down there.

  • The door lies deep in the Forest, for heroes at Reborn 4 who have already cleared the Sunken Vein.
  • Sparkmane chains lightning from hero to hero. Spread out.
  • Gorgebloom was planted, not born. Switch targets or watch it heal.
  • Gloomweaver wraps your healer in web. Free them fast.
  • At the bottom waits Corrupted Gorm & Grael: two heads, one hunger, and a crystal that never stops growing.

Bring a tank, bring a healer, and watch the ground.

NEW ARENA: MORTIS DOMINION

  • Fight 1v1, 2v2 or 3v3.
  • Hold the point or take down your enemies. First to win two rounds takes the match.
  • Everyone enters with the same standard gear, so only your skill decides.
  • Queue from the new Instance Finder button on the minimap.

The arena is gathering data for now: it pays no rewards while we measure every class. Come fight, and help us balance it.

MOUNTS ARE HERE


Vahnora just got a lot bigger. Meet your first horse, a loyal bay built for the long road.

  • Every hero gets the horse at the class change, at level 10. Already past it? Log in and it's waiting in your new mount slot.
  • Press Space to mount. Your default Attack key moves to 3.
  • Hold Shift to gallop, faster than running on foot.
  • Stay alert: damage can throw you off your horse and leave you slowed. No mounting in combat.
  • Ride through the city, the hunting grounds and the Mortis Pass. Dungeons, the Tower, Rifts and the arena stay on foot.
  • Want to stand out? Three skins are in the Crown Shop: Palomino Horse, Black War Horse and the blazing Hellfire Steed. Purely cosmetic: same horse, same speed.

Saddle up.

TALENT TREES


The biggest change to your hero since launch.

  • Every class has its own talent tree, with three branches and powerful capstones at the end.
  • Each Reborn now gives you a talent point. Build the hero you want to play.
  • Attributes were rebuilt: you place up to 50 points, and each point is worth more.

Everyone gets a free attribute reset today. Open your character and choose your path.

THE MYTHIC ALTAR


Your Mythic ring now has a home at the blacksmith.

  • Forge a brand-new ring of your class with Mythic Essences. It may fail. That's what makes it Mythic.
  • Ascend and Restore in one place.
  • Destroy a ring or a broken ring you can't use and turn it into Mythic Essence.
  • Mythic Essence can now be traded.

YOUR CLASS LOOKS NEW


Paladin, Cleric, Berserker and Wolfmaster got brand-new skill effects, and the Druid's Shapeshift and Roar were rebuilt. More classes are coming.

  • Every area effect now shows exactly how far the skill really reaches.
  • Skill cards show the real numbers of your hero.

A LIVING WORLD


Every map now has a life of its own: creatures, wind, sparks and embers that belong to that place. Walk the Golden Plains at dawn, then stand at the edge of the lava.

INSTANCE FINDER


Tired of shouting for a group? Open the Instance Finder on the minimap and queue for a dungeon or the arena from anywhere.

WHAT ELSE IS NEW

  • One bag: gear and items now share a single grid, always sorted. If your bag was over the limit, the extra pieces wait for you in your vault. Nothing is lost.
  • Layers: when a hunting map gets crowded, it opens another layer so nobody fights for every monster.
  • New sigils: Tenacity and Healing Received.
  • T11: dungeon chests can drop a piece you already have.
  • World bosses: every player now rolls their own chance at the Codex and the Catalyst, with no daily limit.
  • Wolfmaster: your hits now heal your War Wolf.
  • Killboard: see a summary of the fight behind each death on the Killboard.
  • Auction House: new gear filters.
  • Party: the leader can place marks that only the party sees.
  • Guilds: rename your guild with a ticket from the Crown Shop.
  • Controls: you can bind mouse buttons.
  • Sound: new Master Volume slider.

ITEM BINDING


Items now show clearly how they can be traded.

  • Gear you equip stays bound to your character.
  • T11 pieces are bound to your character.
  • War Coins are bound to your account.
  • Listings of items that can no longer be traded go back to their owners.

FIX: REWARD BONUSES


Each gold, XP and drop bonus was multiplying every other bonus, so stacking a few sources made rewards grow far beyond what they should. Real example: bonuses that should add up to about +224% were giving +448%.

Bonuses now add up, the way they always should have, and every source is still worth exactly what its tooltip says. Gold you already have is untouched.

ADJUSTMENTS AND FIXES

  • Warrior and Archer ultimates follow your mouse and no longer cross walls.
  • Dungeon doors no longer protect anyone standing near them.
  • The minimap no longer shows black areas.
  • Dead bodies can no longer be targeted.
  • Skill icons no longer float above monsters.
  • Potions dropped with the wrong icon. Fixed.
  • Many smaller fixes across the game.

The Roots are waiting. See you in the Dominion.

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