VAHNORA - MAJOR UPDATE
November 2
The roots of the Mother Tree have gone rotten. A new arena burns at the edge of the Mortis Pass. Your first horse is saddled and waiting. And from today, every hero grows in a direction of their own choosing.

NEW DUNGEON: ROOTS OF THE MOTHER TREE
Beneath the oldest tree in Vahnora, the poisoned water has reached the heart of the forest. Something grew down there.
- The door lies deep in the Forest, for heroes at Reborn 4 who have already cleared the Sunken Vein.
- Sparkmane chains lightning from hero to hero. Spread out.
- Gorgebloom was planted, not born. Switch targets or watch it heal.
- Gloomweaver wraps your healer in web. Free them fast.
- At the bottom waits Corrupted Gorm & Grael: two heads, one hunger, and a crystal that never stops growing.
Bring a tank, bring a healer, and watch the ground.
NEW ARENA: MORTIS DOMINION
- Fight 1v1, 2v2 or 3v3.
- Hold the point or take down your enemies. First to win two rounds takes the match.
- Everyone enters with the same standard gear, so only your skill decides.
- Queue from the new Instance Finder button on the minimap.
The arena is gathering data for now: it pays no rewards while we measure every class. Come fight, and help us balance it.
MOUNTS ARE HERE
Vahnora just got a lot bigger. Meet your first horse, a loyal bay built for the long road.
- Every hero gets the horse at the class change, at level 10. Already past it? Log in and it's waiting in your new mount slot.
- Press Space to mount. Your default Attack key moves to 3.
- Hold Shift to gallop, faster than running on foot.
- Stay alert: damage can throw you off your horse and leave you slowed. No mounting in combat.
- Ride through the city, the hunting grounds and the Mortis Pass. Dungeons, the Tower, Rifts and the arena stay on foot.
- Want to stand out? Three skins are in the Crown Shop: Palomino Horse, Black War Horse and the blazing Hellfire Steed. Purely cosmetic: same horse, same speed.
Saddle up.
TALENT TREES
The biggest change to your hero since launch.
- Every class has its own talent tree, with three branches and powerful capstones at the end.
- Each Reborn now gives you a talent point. Build the hero you want to play.
- Attributes were rebuilt: you place up to 50 points, and each point is worth more.
Everyone gets a free attribute reset today. Open your character and choose your path.
THE MYTHIC ALTAR
Your Mythic ring now has a home at the blacksmith.
- Forge a brand-new ring of your class with Mythic Essences. It may fail. That's what makes it Mythic.
- Ascend and Restore in one place.
- Destroy a ring or a broken ring you can't use and turn it into Mythic Essence.
- Mythic Essence can now be traded.
YOUR CLASS LOOKS NEW
Paladin, Cleric, Berserker and Wolfmaster got brand-new skill effects, and the Druid's Shapeshift and Roar were rebuilt. More classes are coming.
- Every area effect now shows exactly how far the skill really reaches.
- Skill cards show the real numbers of your hero.
A LIVING WORLD
Every map now has a life of its own: creatures, wind, sparks and embers that belong to that place. Walk the Golden Plains at dawn, then stand at the edge of the lava.
INSTANCE FINDER
Tired of shouting for a group? Open the Instance Finder on the minimap and queue for a dungeon or the arena from anywhere.
WHAT ELSE IS NEW
- One bag: gear and items now share a single grid, always sorted. If your bag was over the limit, the extra pieces wait for you in your vault. Nothing is lost.
- Layers: when a hunting map gets crowded, it opens another layer so nobody fights for every monster.
- New sigils: Tenacity and Healing Received.
- T11: dungeon chests can drop a piece you already have.
- World bosses: every player now rolls their own chance at the Codex and the Catalyst, with no daily limit.
- Wolfmaster: your hits now heal your War Wolf.
- Killboard: see a summary of the fight behind each death on the Killboard.
- Auction House: new gear filters.
- Party: the leader can place marks that only the party sees.
- Guilds: rename your guild with a ticket from the Crown Shop.
- Controls: you can bind mouse buttons.
- Sound: new Master Volume slider.
ITEM BINDING
Items now show clearly how they can be traded.
- Gear you equip stays bound to your character.
- T11 pieces are bound to your character.
- War Coins are bound to your account.
- Listings of items that can no longer be traded go back to their owners.
FIX: REWARD BONUSES
Each gold, XP and drop bonus was multiplying every other bonus, so stacking a few sources made rewards grow far beyond what they should. Real example: bonuses that should add up to about +224% were giving +448%.
Bonuses now add up, the way they always should have, and every source is still worth exactly what its tooltip says. Gold you already have is untouched.
ADJUSTMENTS AND FIXES
- Warrior and Archer ultimates follow your mouse and no longer cross walls.
- Dungeon doors no longer protect anyone standing near them.
- The minimap no longer shows black areas.
- Dead bodies can no longer be targeted.
- Skill icons no longer float above monsters.
- Potions dropped with the wrong icon. Fixed.
- Many smaller fixes across the game.
The Roots are waiting. See you in the Dominion.