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Patch notes · published by the developer

Update 1.3.2: Mountain Stats Fix and Minor Optimization

On Steam

This update fixes how the mountain destroyed share is measured, with a minor optimization.

Mountain destroyed

  • Since 1.3.1, "Mountain destroyed" in the ESC menu only reached about 50%, even after you destroyed the whole mountain. Fixed. Terrain that is cleared away right after an explosion now counts too.
  • Terrain below the ground, which can't be destroyed, no longer counts toward the mountain's size. Destroying all of the mountain above the ground now reads 100%.
  • "Mountain directly destroyed" in the ending credits uses the same measure.

Existing saves

  • The first time you load a save in 1.3.2, the mountain destroyed share is recalculated once from the mountain as it stands now.
  • Records from endings you have already seen stay as they are.

Optimization

  • Ore from destroyed terrain now comes in fewer bundles, so fewer bundles pile up on the ground. One bundle holds up to 6 units (previously 4), or up to 10 from carpet bombing.
  • The total amount of ore is unchanged. Bundles holding 5 or more units look a little larger.
  • Ore Collection Drones carry ore by the bundle, so each trip now carries that much more ore.

Good to know

  • Existing saves are converted automatically the first time you open them in 1.3.2. Saves made in 1.3.2 can't be opened in earlier versions.
  • In multiplayer, everyone needs to be on 1.3.2 to play together.
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