Build 26370670

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Patch notes · published by the developer

Update v1.2 — Smarter Allies, Fairer Fights

On Steam

[b]New[/b] [list] [*] [b]Assault warnings:[/b] Enemy main assaults now gather at a rally point first. You'll get an alert with the direction and distance, and a flashing marker on the minimap, giving you time to prepare. Warning time varies with difficulty and how well you're doing. [*] [b]Leave the final blow to the commander:[/b] Once an enemy outpost has only its main base left, allies stand down so that you can destroy it yourself and claim the reward and story progress. [*] [b]Allies read the battlefield:[/b] If you're cruising, allies take fewer offensives and develop more slowly. If you're struggling, they become more aggressive. [*] [b]Plunder:[/b] Destroying an enemy storage now grants you gold, a share of the resources the outpost loses. [*] [b]Sharper personalities and difficulty:[/b] Rusher outposts strike first and sooner, Turtle outposts take longer to move out, and Raider outposts send larger harassment squads. The first attack comes later on Easy and sooner on Nightmare. [/list] [b]Fixes[/b] [list] [*] Paid rebuild speed-ups for allied buildings no longer waste gold. [*] Gold is now refunded when an upgrade fails to start. [*] Fixed bases that could remain empty after being disabled and re-enabled mid-setup. [*] Story, retaliation, and skirmish troops no longer consume base population or become free garrison troops. After a mission, survivors teleport away. [*] Skirmish militia now stays at the fight instead of returning to base, and no longer shows up as extra permanent troops after loading a save. [*] When an outpost falls, its surviving troops only join nearby outposts that have room, so destroying one really weakens the enemy. [*] Garrison troops no longer shuffle around when a unit dies, and large garrisons no longer stack in one spot. [*] Enemies no longer over-produce units. [*] Killing a villager no longer deducts resources twice. [*] Allies now keep expanding resource nodes during normal operation, with less periodic stutter. [*] The "under attack" alert no longer spams or flickers. [/list] Please report any issues in the Steam discussions. Thank you for playing!

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