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Patch notes · published by the developer

Rogue Jungle v1.0.4 - More Quality of Life Improvements, Bug Fixes

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Hello everyone!


I'm back again with another patch featuring plenty of improvements requested by you! ^^

I'm doing my best to improve Rogue Jungle with every update, so please keep the feedback coming! I'm reading your suggestions and bug reports and trying to implement as many improvements as possible!

Here's what changed in v1.0.4:


1. Removed Pausing with the B Button on Controllers

I honestly don't even know how this happened, but it was a bug! 😅

I received quite a few requests to remove it, so it's finally fixed! You can still pause the game by pressing Escape on your keyboard or the Start/Menu button on your controller.

2. Fixed the Music and SFX Volume Sliders

The Music and SFX volume sliders had a visual bug where they were stretched and scaled differently. This meant that 10% volume looked different on each slider, which obviously shouldn't happen!

Both sliders now display their values consistently.

3. Fixed Incorrect Weapon Damage Values in the Stats

Some weapons, including the Stone Circle, displayed incorrect damage values or even 0 damage in the game statistics.

This affected the stats shown in the Pause Menu, Game Over Menu, and Run Complete Menu.

The displayed damage values should now be correct!

4. Added an Option to Disable the Low Health Red Vignette

The red vignette effect that appears when your health drops to 10 HP or below can now be completely disabled in the Settings!

Since the effect stays visible as long as you're low on health, I thought it would be a good idea to let players decide whether they want to see it.

5. Removed the Low Health Warning Sound

The continuous beeping sound that played while your health was low was annoying quite a few players.

I've decided to remove it completely!

6. Merged Weapons Are Now Automatically Added to Your Deck

No more extra steps!

After merging two weapons, the newly created weapon card will now automatically be placed into the first available slot in your deck.

7. Merged Weapons Now Inherit the Damage of Both Fusion Partners

When merging two weapons, the resulting fusion weapon now receives the combined damage of both fusion partners!

For example, if you merge the Fireball and Bow into the Firebow, the Firebow will receive the damage of both original weapons.

8. Improved the Player Upgrade Reroll Animation

Previously, when pressing the Reroll button in the Player Upgrade Menu, the upgrade options would change before the reroll animation even started, which looked a little weird!

Now, the options are swapped halfway through the animation while they're offscreen, making the transition much smoother!

9. Fixed Werewolf Targeting the Snake Boss

The Werewolf sometimes stopped targeting the Snake Boss too early when the boss started leaving the stage, even though it was technically still inside the room.

The Werewolf will now continue targeting the Snake Boss until it has completely left the room!



Thank You for All the Feedback!

Thank you so much to everyone who has been playing Rogue Jungle and sharing feedback, suggestions, and bug reports!

It's really awesome to see people enjoying the game, and I'm incredibly grateful for all the support!

I'll continue working on improvements, bug fixes, and new content over the coming weeks and months. There are still plenty of things I want to add and improve!

I hope you enjoy the update, and I wish you a wonderful day! ^^


Best regards,Mateo
Solo Developer of Rogue Jungle / ZoroArts

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