Spellfall: Mages & Mayhem Playtest · public · first seen
It's launch month! Let's squash a few bugs before we go live.
Steam's Next Fest in October was a great experience and brought new players to Spellfall! As we head towards launch on November 17th I've been adding the some final touch-ups to get us ready.
• Fixed an issue where obstacles could occasionally overlap a player on spawn, particularly on the snow biome.
• Bot emotes have been reduced drastically. Those chatty Cathy's will still chime in occasionally, but have seen an 80-90% reduction in frequency.
• Fixed a bug where player icons were not displaying correctly on the 1v1 UI announcment.
• Adjusted networking settings to reduce player movement jitters in multiplayer. I will continue to optimize this.
• Adjusted scoring to be less damage focused with higher weighting towards round placement. This should allow other build archetypes to compete for score, such as defensive or sustain builds, without changing the overall point values of a match too significantly. About menu UI has been updated accordingly.
SCORING
Damage: 1 point per 50 damage dealt
Kills: 40 points per kill
ROUND PLACEMENT BONUSES
At the end of each round, players earn bonus points based on placement:
• 1st Place: 300 points
• 2nd Place: 270 points
• 3rd Place: 240 points
• 4th Place: 210 points
• 5th Place: 180 points
• 6th Place: 150 points
In the playtest we're also testing out a new ability called "Devour Magic" found in Round 4. This ability may replace Mana Sap depending on playtest feedback.
Devour Magic is a quick counter ability that blocks all incoming damage for 2 seconds while absorbing 100% of the incoming direct magic and 50% of damage over time magic as health. Time the use of this ability well and turn the battle in your favor!
| Depot | New manifest | Previous manifest |
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| 4220231 | 5941530430470930833 | 3937328492065173219 |