The most common crash of the last version hit players joining a friend's game, and it is fixed here. Extractions now also pay M.E.G credits to the whole team, you keep what you pick up once you extract, and entities can no longer grab you through a closed door.
Joining Friends and Voice Chat
- Crash When Joining a Friend • The most frequent crash of the last version closed the game for players joining someone else, most often on their first join after launching. It happened when a join failed halfway and the game sent you back to the LAB while the connection was still open. Fixed.
- Failed Joins Answer Faster • When the host cannot be reached, the game now gives up after a short wait and tells you so, instead of hanging for a long time before reporting a lost connection. When a host turns you away, you now see why: the operation is over, the host is in training, your game versions differ, or the operation is full. A second failed join also shows its message instead of nothing.
- One Join at a Time • Clicking join again, or accepting an invite, while you are already connecting no longer cancels the join in progress. An operation whose host has left now ends instead of passing to another player, which left anyone joining with its access code stuck.
- Voice Chat Tries Again • When one of the voice channels failed to connect, it was never retried, so you could stop hearing your teammates or they could stop hearing you. The game now tries again on its own. Voices also play on the audio output chosen in the game options, like the rest of the game.
- Host Region Is Back • The REGION column of the public operations list had been empty for a while. It shows the host's country again, for hosts who have this update.
M.E.G Credits for the Whole Team
- Team Identifications • When someone identifies an entity with their bodycam, every teammate still alive now gets a share of M.E.G credits too, not only the one filming. Each identification pays the team once per level.
- Extraction Bonus • Every survivor of a successful extraction earns a small M.E.G bonus, even without a relic in their pack. It is not paid in Explorer runs or the tutorial.
- A Relic Chest in Every Classic Level • Every Classic level now has at least one rare M.E.G chest, the kind that holds relics.
- Rewards on the End Screen • Each M.E.G reward gets its own line on the end screen, and coin pouches show their name instead of "Bonus".
Keep What You Find
- Pickups Kept After Extraction • Coins and tools picked up during a level could vanish if the lever brought you back before you reached the exit portal, and some co-op players lost them even after crossing it. A successful extraction now keeps everything you carry. It works both ways: what you spend during a level stays spent.
- Storage Slot Opens Right Away • The LAB storage slot you earn at a rank-up now opens immediately instead of after a restart.
Entities
- No More Grabs Through Doors • Entities could grab you through a closed door, the elevator's included, and the elevator then carried you off under the map. An entity now needs a clear reach to grab you, and the elevator no longer moves a player an entity is holding.
- No Hiding Right Next to Them • Staying still and crouched in a corner could keep an entity from attacking you even at arm's length. Most entities now notice a player right next to them, crouched or not, as long as nothing stands in between.
- The Skin Stealer Opens Doors • A closed door used to stop the Skin Stealer. It now opens the doors in its way, quietly, disguised or not. Locked and reinforced doors still hold.
- Holographic Decoy • The decoy now keeps projecting much longer while nothing reaches it. Once an entity gets to it, it holds a few more seconds, then shuts down and lets everyone go. A Skin Stealer that has dropped its disguise now falls for it too, while a disguised one still ignores it. The shop text says all this.
- The Wraith Sounds Right • The sound of the Wraith emerging never played, for anyone, and the host or a solo player heard its build-up and impact quieter than everyone else. Both are fixed.
Steam Deck
- Audio Follows Your Headset • On Steam Deck and Linux, switching headsets cut all game sound and voice chat. The game now uses the audio devices the system picks, so you switch from the system and the device choices no longer appear in the options there.
- Every Control on Screen • The tool controls at the bottom right were cut off at the edge of the Deck screen, which hid how to record with the fog horn. They all fit again.
- The Radial Wheel Stays on the Controller • Moving the gyro or a trackpad no longer switches the radial wheel to mouse mode.
- First Launch and Reviews • The first launch shows the console layout, and the review invitation opens in the Steam overlay instead of a browser.
Controllers
- Bodycam Zoom on RB / R1 • Zoom moved from the D-pad to the right bumper and steps up with each press, so push-to-talk and the radio keep working while you film.
- Prompts That Match Your Controller • The Observation terminal, Bestiary, Field Report and Bug Report screens now show your controller's own buttons, PlayStation or Xbox, instead of bracketed letters. Texts no longer tell you to press a "key", and actions you have to hold are marked "(hold)".
- Photo Wall • Deleting a photo with a controller now asks you to press again to confirm, and the selection stays where it was and scrolls into view.
Fog Horn
- The Countdown Means It • Recording a signal also captured the countdown before it, and you could hear your own voice during it. The take now starts when the countdown ends, and the countdown stays silent.
- Its Button on Screen • The fog horn's messages and recording screen show the button for the controller you are using.
Fixes
- End-of-Run Survey • After a respawn in the LAB, the survey could stop responding, so you could neither answer nor skip it. Fixed.
- The Suburbs • The unused starting houses are sealed again: gaps in their walls led out into empty lots.
- Suburbs Keypads • A keypad that was not active yet simply ignored you, which looked broken. It now answers when you use it, so you know it is not ready.
- Money Bags • Coin pouches and the other money bags now say what they are worth and that they cannot be used or dropped. The Heavy Satchel is no longer translated as a backpack in Chinese and European Portuguese.
- Paradise • The wolf howls are gone from the Paradise ambience: they sounded like a threat that was not there.
- Immersion Mode • The option's name and description are now translated in every language.
Most of these came straight from your bug reports, so keep them coming. If a join still fails, tell me what the message says, and tell me how the new M.E.G rewards feel in co-op.
Mat