VitalCore Hospital Playtest · public · first seen
VitalCore Hospital alpha 0.9.206
Runs faster
- The game now uses DirectX 12. On the developer's PC a large hospital went from about 56 to 82 fps from the top-down camera, and from 93 to 104 fps when walking around in first person.
- If the game crashes at startup twice in a row, it automatically switches back to DirectX 11 for that version.
- Idle furniture, cars out of view and background bookkeeping now cost almost nothing.
Looks better
- Hospital props are smoothed, with richer materials: fabric, vinyl, metal, wood and plastic. You can turn the smoothing off in Settings > Display > "Smooth models".
- New lighting: warmer sun, softer fill light and a cinematic colour grade.
- City cars have glossy paint, reflective windows, rubber tyres and steel grilles.
- Shop and house windows look like real glass.
- City bushes, plants, hydrants, cones, umbrellas and fences are smoothed too.
Gameplay
- The utilities system is gone. No more laying power lines or pipes, and treatment no longer stalls because a room has no supply. You still pay daily electricity, water and heating bills.
- Storms can knock out the city power. The hospital runs on emergency power until it's restored: lights dim, the MRI and CT go offline, and other procedures run slower.
- You can hire a radiologist from the hiring screen.
Fixes
- Patients sent for blood tests while still in the reception line no longer walk back and forth forever (thanks Zrock).
- A patient sent home while still walking in no longer gets stuck at reception (thanks Harper).
- Fixed a run of animation errors after a character's model changed.
- Fixed the power outage event breaking partway through.
Found a bug? Press F8, type what happened, and it comes straight to me.
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