- The board reads clearly again: hills show their terraces and edges, and brush and open ground look like hexes. The softer painted look is still there under Settings > Screen choices > Detailed terrain.
- Every race is in the base game in full: 8 more Dwarves and 4 Elf archers join, and the Orks come back with their own art. Every unit has its wounded, stunned and fallen pictures.
- The Order of the Lance fights on five battlefields of its own, against Orks, Goblins, Skarn the Goblin Boss, an Ork Warchief and the Stone Troll of the Wyldwood.
- The Goblins each have their own picture, and fallen units lie down instead of standing.
- Woods drawn on the map now block movement and line of sight where they stand: archers can no longer shoot through a forest the rules thought was open grass. Trees drawn on a hill block sight too.
- Terrain counts in every melee as the Cry Havoc terrain chart says: fighting from trees, thickets, scrub and bushes is an advantage, and fighting from marsh, water, rocks, rubble, stairs or a slope is a disadvantage, and a window favours its defender. Castles follow the chart too: battlements, house interiors and corners no longer give an edge in melee (their cover against arrows is unchanged).
- Ram ships out of reach now close bow-first to ram instead of holding off to fire.
- Women in the field draw women's names.
- Fixed blank unit cards for the siege crews in the castle sieges.
- Stone Warden and the Engineer show their own pictures.
- The Order of the Lance's first battle, Thornwater Ford, loads again.
Expansion updates (download automatically if you own them)
- Eaters of the Dead: Halgrim Iron-Helm and Torvar Round-Shield show when they are wounded, stunned or slain.
- The Friar's Scepter: Brynn of the Iron Standard has his own portrait.
- Wallace, The Lion of the North: the march goals in chapters 2 and 3 now point at the right places.
- The Sable Cross: the Reed Clans draw their own pictures in every battle, no more blank cards.
The free demo is updated too. Thank you for playing. Tell us what you think in the Discussions.
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