Additions
- Exploring new systems has changed. Check the game news for everything that changes.
- Solo dungeons are now open, together with the dungeon Upgrades tab, the dungeon setup boosts and the Rare Material Facility. Squadron dungeons are still coming.
- Dungeon powerups cost 100 argoflux and 1,000 NPC material each.
- Minigames are now open, with the same weekly prizes as web: 1000 / 600 / 300 Quantum Cores for each minigame's top 10.
- Offline progression now lasts 3 days, or 7 days with VIP (it was 1 day, or 3 with VIP).
- Squadron members can now vote for a new leader once theirs hasn't played for 14 days. Any member can open the vote from the Members tab. It lasts 72 hours, or ends early once everyone has voted.
- Leadership hand overs and leader votes now show up in the squadron Logs.
- The galaxy map now shows your squadmates' Voyager routes, with who planned each system and when it will be reached. You can hide them from the map bar.
- Space station astronomy now also raises the economy efficiency of systems discovered within its range.
- A new market order that beats the best price now has to beat it by at least 1%. The order window shows the minimum offer, and you can click it to use it as your price.
- New players now get the 30-day x2 XP starter bonus.
Bugfixes
- Fixed the market item and catalyst histories, which showed the listing date instead of the sale date and didn't update when a sale happened while the market was open.
- Fixed the engine cooldown notification (in game and on Discord) arriving before the cooldown was actually over.
- Fixed many colonization texts showing in English in the Spanish and Chinese versions.
- Fixed a placeholder showing up instead of the tick seconds in the starter guide.
QoL
- Colonization tech tree bonuses now show two decimals, so small level gains are visible.
- The Voyager briefing now shows each system's economy on desktop too.
Colony founding reworked
Founding a colony from the system map now starts its founding timer right away, so there's no need to go back and press Start. You can found one colony of each economy at a time, and the cooldown between foundings is gone. Instead, each new colony of an economy takes longer to found than the one before.
- Founding colonies now grow and produce while they found, and you can claim from them. The Defense skill sets how much of their full population they reach while founding.
- Invasions are gone.
- The colony cosmic dust upkeep cap went down from 150% to 90%.
- Public API: colonies no longer include defense, threat or last invasion, and production per hour now counts founding colonies.