Arcaneering: Beyond Automation · public · first seen
Very much fall now! A lot of small things this time, for a well-rounded experience:-)
November will probably be relatively quiet here, with lots of traveling + the release of our demo for Hive & Harvest tomorrow (insert shameless self-cross-promotion)but! In December, we're planning to release the second Legion General as well as other content, so stay tuned:-)
- Faster loading + quitting/returning to the main menu for large saves
- Performance improvements for large factories
- Legion Pylons now appear slightly more often the more of their fortress has been destroyed
- Elevator Splitters can now set the throughput of their back output
- Splitters now show which research unlocks throughput control
- The Super Splitter filter menu now shows the Overflow option before it is researched, along with the research that unlocks it
- The production chain view now counts the Oil an Oilworks burns each cycle
- New objective for sending out items from Trans-Depots
- The Gild button tooltip now shows how many of each golden plant you have
- Tutorial steps that ask you to find a deposit now offer a "Guide Me There" button to the nearest free one
- Tutorial texts now also show your rebound keys for the resource tree and objectives
- Controller: the radial menu now offers Photo Mode and the top-down view & Y now freezes time in Photo Mode
- Clicking an objective in the Objectives panel now tracks it
- Clicking the current main objective now opens its production chain or guides you to the nearest target
- The current main objective now shows how many citadels, pyramids, or fortress strikes are done
- Architect and General defeat objectives now show their progress
- The objective tracker now offers "Guide Me There" for objectives that target fortifications
- New tutorials for the Cinderdrinker, Fishing, and ingot reforging
- Traveling merchants now name the exclusive recipe or spell they offer
- Traveling merchant boosts now show their strength, duration, and how many of the boosted machines you have
- The Academy Workshop tooltip now shows your Trader Tokens and how many trades you can already afford
- The Market panel now shows the Market's income per minute
- Market prices are now listed from most to least valuable
- The Market panel now has a search for its price list
- Area spells now show the building count they will reach before you cast them
- The Bank now stays open after a purchase, so several stacks can be bought in one visit
- Module prices you cannot afford now show your credits against the price
- The new game screen now remembers your last world size, preset, and richness settings
- Returning to the main menu now says when you last saved and offers Save & Return
- Placement preview now says how much power generation is missing when a building would overload the grid
- Connection arrows no longer show for a placement that cannot be built
- Blueprint strokes now count and price only the stamps they will build, name why a stamp is blocked and show where the money runs out
- Lakes now show lighter, turquoise shallows along their shores
- The world behind the main menu is now lit by daylight and drawn at full resolution
- Photo Mode can now add a tilt-shift blur for miniature-style shots (T)
- Photo Mode can now switch the light between midday, golden hour, and night (L)
- Fixed belt drag placement showing cheaper belts past an unaffordable Elevator as buildable
- Fixed Escape in the camera choice keeping whichever camera was last previewed instead of the starting one
- Fixed the world map not updating Legion Pylon icons when a pylon was destroyed or appeared while the map was open
- Fixed traveling merchants offering efficiency boosts for machines you have not built
- Fixed a Splitter output's throughput share staying locked after its belt was removed
- Fixed Splitters not feeding every output when the outputs were connected before the input
- Fixed Geodes being dropped from Super Splitter filters when re-applied while Geode Excavation is inactive
- Fixed the Demolition Practice tutorial step not completing when more than one Power Generator was built
- Fixed the "Try Reset" power button not being translated
- Fixed controller button hints in Photo Mode and while pinning belt corners showing "Unassigned"
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3858961 | 3168919655314425524 | 8989364718139671262 |
| 3858962 | 3249492812582301692 | 263032001958904439 |