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Patch notes · published by the developer

Release notes for v0.12.3 (2026-11-01)

On Steam

Very much fall now! A lot of small things this time, for a well-rounded experience:-)

November will probably be relatively quiet here, with lots of traveling + the release of our demo for Hive & Harvest tomorrow (insert shameless self-cross-promotion)but! In December, we're planning to release the second Legion General as well as other content, so stay tuned:-)

Patch Notes v0.12.3

Performance & Balancing

- Faster loading + quitting/returning to the main menu for large saves

- Performance improvements for large factories

- Legion Pylons now appear slightly more often the more of their fortress has been destroyed

Logistics

- Elevator Splitters can now set the throughput of their back output

- Splitters now show which research unlocks throughput control

- The Super Splitter filter menu now shows the Overflow option before it is researched, along with the research that unlocks it

- The production chain view now counts the Oil an Oilworks burns each cycle

- New objective for sending out items from Trans-Depots

UI & Quality of Life

- The Gild button tooltip now shows how many of each golden plant you have

- Tutorial steps that ask you to find a deposit now offer a "Guide Me There" button to the nearest free one

- Tutorial texts now also show your rebound keys for the resource tree and objectives

- Controller: the radial menu now offers Photo Mode and the top-down view & Y now freezes time in Photo Mode

- Clicking an objective in the Objectives panel now tracks it

- Clicking the current main objective now opens its production chain or guides you to the nearest target

- The current main objective now shows how many citadels, pyramids, or fortress strikes are done

- Architect and General defeat objectives now show their progress

- The objective tracker now offers "Guide Me There" for objectives that target fortifications

- New tutorials for the Cinderdrinker, Fishing, and ingot reforging

- Traveling merchants now name the exclusive recipe or spell they offer

- Traveling merchant boosts now show their strength, duration, and how many of the boosted machines you have

- The Academy Workshop tooltip now shows your Trader Tokens and how many trades you can already afford

- The Market panel now shows the Market's income per minute

- Market prices are now listed from most to least valuable

- The Market panel now has a search for its price list

- Area spells now show the building count they will reach before you cast them

- The Bank now stays open after a purchase, so several stacks can be bought in one visit

- Module prices you cannot afford now show your credits against the price

- The new game screen now remembers your last world size, preset, and richness settings

- Returning to the main menu now says when you last saved and offers Save & Return

- Placement preview now says how much power generation is missing when a building would overload the grid

- Connection arrows no longer show for a placement that cannot be built

- Blueprint strokes now count and price only the stamps they will build, name why a stamp is blocked and show where the money runs out

Visuals

- Lakes now show lighter, turquoise shallows along their shores

- The world behind the main menu is now lit by daylight and drawn at full resolution

- Photo Mode can now add a tilt-shift blur for miniature-style shots (T)

- Photo Mode can now switch the light between midday, golden hour, and night (L)

Fixes

- Fixed belt drag placement showing cheaper belts past an unaffordable Elevator as buildable

- Fixed Escape in the camera choice keeping whichever camera was last previewed instead of the starting one

- Fixed the world map not updating Legion Pylon icons when a pylon was destroyed or appeared while the map was open

- Fixed traveling merchants offering efficiency boosts for machines you have not built

- Fixed a Splitter output's throughput share staying locked after its belt was removed

- Fixed Splitters not feeding every output when the outputs were connected before the input

- Fixed Geodes being dropped from Super Splitter filters when re-applied while Geode Excavation is inactive

- Fixed the Demolition Practice tutorial step not completing when more than one Power Generator was built

- Fixed the "Try Reset" power button not being translated

- Fixed controller button hints in Photo Mode and while pinning belt corners showing "Unassigned"

Per-depot manifest changes

Depot changes

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