NO SUNRISE · public · first seen
Less bullet-sponge zombies, improved roads, and gameplay system enhancements!
With the latest update for NO SUNRISE, we've reworked zombie wave balancing, improved road and sidewalk graphics, and introduced several additional improvements to the game's systems.
We've adjusted zombie health starting from Wave 6 to make combat more enjoyable and better balanced.
Especially in later waves, enemies should no longer feel like excessive bullet sponges, making combat more rewarding without removing the challenge.
Examples on Normal difficulty:
Wave 10: 450 HP instead of 800 HP
Wave 25: 900 HP instead of 1,500 HP
Health progression between waves has also been adjusted to provide a smoother difficulty curve.
Improved Endless Mode: After Wave 25, zombie health now increases at only half the previous rate.
These balancing adjustments also apply proportionally to Easy and Hard difficulty settings.
We've also made several visual improvements!
The road and map systems have been reworked, introducing updated textures and improvements to the overall environment.
New asphalt and pavement textures
Improved sidewalks and curbs
Reworked intersections and road transitions
More consistent road connections across the map and instance systems
These changes make the game world feel more detailed, consistent, and visually polished.
We've further improved the restoration of saved game sessions.
Activation states and remaining operating times for timed turrets and electric traps are now restored more reliably when resuming a session.
Additionally, new status notifications have been implemented, making it easier to monitor the current state of your defensive structures.
All new notifications have been translated into every language currently supported by the game.
This update also introduces a new technical foundation for future balancing adjustments.
Going forward, updated balancing values can be downloaded automatically when launching the game, without requiring a full game update every time.
Important: Existing game sessions will retain their previous balancing values. This ensures that future adjustments won't unexpectedly affect games already in progress.
NO SUNRISE is still actively being developed, and we're continuously working to improve the overall experience, optimize existing systems, and expand the game with additional content and features.
Your feedback plays an important role in helping us decide which areas to focus on next.
Good luck surviving the next wave!
Your team at Night Haven Interactive
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5383891 | 1782179565708598548 | — |