This update builds on 1.6.1 with a more guided start, a ridable main current, and deeper equipment and melee progression.
A new dive experience
- First-time divers now follow a new multi-page CRT guide instead of the old tutorial prompts. It uses real in-game landing pod and supply point icons, inline keyboard and gamepad keycaps, page navigation, and pauses the dive while you read.
- New runs start inside the landing pod after its intro, so you enter the water from your base. The intro's splash bubbles now keep rising and fade away naturally.
- The main water current is now a ridable route: follow the flowing lanes, borrow the current to move faster, and use the wider release window to steer through the dark. The lanes now avoid supply points.
- The backpack is easier to manage: split or merge stacks with Shift / R3, drop equipment and modules with Q/E, and dropped items stay in the world through saving.
New gear & combat
- New divers receive a starter loadout and a tutorial knife. A new three-piece Challenger set, a complete knife enhancement tree, and unified attack values for harpoon and melee weapons open up more early build options.
- The equipment detail card now presents weapons, armor, rings and sets more clearly; forging lists only gear you already own.
- Melee combat feels heavier with impact freeze, screen shake and knockback. Fish health, capture rewards and boss encounters have also been rebalanced.
Fixes & polish
- Fixed the dive failing while reading the guide.
- Fixed landing-pod bubbles freezing and then popping out of view.
- Fixed backpack and top-left HUD icon overlap, and oversized drop icons.
- Fixed harpoon aim/fire without the multifunction gun.