Pixel Survivors : Defense · public · first seen
Improved the Leaderboard display.
Reworked the end-of-run results screen.
Big numbers now use short units (K, M, B, T...), so enemy HP and gold no longer get too long to read.
Improved draw order: bosses and the hero now always stay visible on top of the crowd.
Improved performance in Endless mode.
Summon Damage: max level raised from 20 to 30 (up to +150%).
Enemy Speed, Enemy Count and Elite Spawn Rate: max level raised from 10 to 20, for players who want a harder challenge.
Hatchet Hurl (evolved: Frost Cleaver): new Legendary upgrades.
Spear Volley: the evolution is now Trinity Lance and lets you choose 1 of 4 forms: Thunderlance, Inferno Lance, Tidal Lance or Hyper Lance.
Adjusted the spread of some skills so projectiles no longer stack on top of each other when many are fired at once.
Press F to slow the game down (and G to speed it up). No more cycling through every speed with G to get back to x1.
New x4 game speed, unlocked after you win Nightmare (D6).
Right-click a skill slot to open quick settings: change its opacity, its sound, or turn the skill off. Useful if the game feels too easy or you only want to play with one skill.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3878091 | 7220058569758936847 | 6547108573092626337 |