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Caribbean Chaos Playtest · public · first seen

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Patch notes · published by the developer

Caribbean Chaos — v0.13.0 Patch Notes - So much stuff patch

On Steam

## New

- **A new name:** Pirate Party Pals is now Caribbean Chaos. The rename resets locally saved
settings for returning playtesters, including the telemetry consent choice.
- **Captains & abilities:** Build a loadout with one passive and two active abilities. A Wizard
can fill either active slot, with one Wizard per ship. Every captain ability has a new painted
icon, and the selection screen groups Captain and Wizard abilities and shows your loadout.
- **New ways to fight:** Fire at Will automatically fires eligible guns at enemies for a short
time; Barrel Mine drops an explosive off the stern; Boarding Party sends pirates aboard with
your cannonballs. Sink a ship while your pirates are aboard to capture it as an AI ally.
- **Allies:** Captured ships and King's Pardon escorts fight for you without friendly fire.
Their kills and assists count for their owner. Allied hulls fly their owner's ensign.
- **More captain choices:** Chain Shot slows a target's speed and turning; Fother the Hull
repairs while your guns are stowed; Old Ironsides reflects incoming cannonballs; On My Mark
aims a whole broadside at a spot on the water, with visible paths for each gun.
- **Nine ships in the upgraded fleet:** The Galleon, Schooner, Bomb Ketch, Frigate, Fourth
Rate and four-mast Treasure Galleon have new hulls and sail plans. The Fluyt joins the roster.
Rudders swing with the helm on all nine, including the Sloop and Brigantine. The Fourth Rate
has a detailed second-pass hull.
- **Hull damage:** All nine ships now lose chunks of hull in three stages as they take damage.
Broken pieces tumble into the sea, and repairs restore the hull. Smoke rises from each
open breach, growing darker as the damage worsens, and clears when it is repaired.
- **Treasure Galleon for sale:** Buy it in every mode, including the Tug of War ship shop and
My Fleet. The Tug event ship now follows a figure-eight route and warns you before its
broadside fires.
- **Match stats and awards:** See each seat's stats and awards in the end-of-match report,
then revisit your lifetime totals by mode on the Stats page. The winner screen now has
post-match chat with quick messages and typed text.
- **Your own controls:** Rebind keyboard, mouse and controller actions from Settings or the
pause menu. The game updates control prompts to match your bindings.
- **Sailing School and Almanac:** Play the first three lessons separately, with captions,
completion marks and a narration volume control. Browse ships, captains, abilities, modes
and more in the in-game Almanac.
- **My Dock:** A new main-menu hub brings Ship Customization, the Captain's Log and Stats
together. Game setup now starts with a map, then shows its modes and match settings.
- **Early treasure hunts:** Caribbean matches can announce a hunt, show a search area on the
chart and award gold to the first crew to claim the chest. This is an early version with
placeholder timing and rewards.
- **New sights and sounds:** Loot crates and chests have new props and pickup chimes. Ships
spray foam and speed streaks when sprinting. Wizard spells have new painted thumbnails,
and Barrel Mine now looks like a powder barrel.

## Changes & Balance

- **Captain passives retuned:** Heart of Oak, formerly The Ironside, now gives 30% more hull;
Carpenter repairs 30% of maximum hull per minute. Gunner gains range and reload speed but
loses its tighter shot spread. Smuggler's bounty fades faster, and Terror spills cargo
sooner and from farther away. Helmsman loses its favourable-wind bonus but keeps a shoal
speed boost briefly after leaving shallow water.
- **Grog:** Shots scatter more widely after drinking; Iron Liver still halves grog's penalties.
- **Crack On replaces the Fugitive:** Push past full sail for 25% more speed and 20% less
turning. A hit to the sails drops you back to normal sail.
- **Other ability changes:** Spring the Cable, formerly The Tactician, also strengthens a
broadside; King's Pardon can be used again after its cooldown. Hellfire sets ships alight.
Solar Lance now has a premier commission in the Captain's Log, and Kraken is available
from the start.
- **Clearer Solar Lance and Hellfire:** They no longer draw an outline box on the water; the
beam and the flames themselves now show exactly what they will hit. Hellfire's flames also
fill the whole strip they scorch along a hull instead of stopping short of the ends.
- **Ships feel more distinct:** Hulls have different helm response, retain different amounts
of speed while turning and gain more from favourable wind. Existing hulls have 20% more
top speed and half the acceleration. Rudders return to centre at full speed even
when Solar Lance or the Kraken slows turning.
- **Schooner:** Free in Caribbean modes, so it cannot be refloated there; it still costs 150
gold in Deathmatch. Its rebuilt broadside has four guns a side.
- **Bomb Ketch:** It no longer has bow or stern chasers and cannot fire mortars while
Cracking On. Mortar shells take 3.5 seconds to land, up from 3.0, giving targets more time
to move. The new visible shell has a brighter muzzle flash and a tighter spiral smoke trail.
- **Cannon and fort range:** Each cannon upgrade adds 10% range instead of 6%. Fort guns now
reach 95 m, down from 98.2 m.
- **Capital ships:** The Fourth Rate and Treasure Galleon now cost 1,100 gold. The Treasure
Galleon's broadside deals full damage; the Tug event version fires eight swivel guns.
- **Tug income:** Base income now comes from your own living hull, with a different rate for
each ship. You earn no base income while waiting for a new hull.
- **Progression:** Captains are bought with doubloons, and match payouts are higher. Sandbox
still lets you choose captains without a commission. Your wallet and lifetime stats carry
progress between matches.
- **Trading:** Multi-crate trades are priced crate by crate along the stock curve; the trade
panel still buys one crate per click. Markets can now set neutral stock per good, though
current goods keep their existing baseline.
- **Loot pickup:** The pickup ring is larger and now works for each local seat. Slow down
and furl your sails to collect loot. You can collect it at a higher speed than before, but
half sail is still too fast.
- **Cannon aim:** Aim mode frames the upgraded hulls and their guns more closely. Its guide
forms a clearer band and shows through your own ship. Cannon aiming ghosts only sails,
spars and rigging, and your own guns sound louder while aiming.
- **Menus and music:** The ability picker explains unlocks more clearly and plays a new
"Drunken Sailors" loop. Motion and Sound toggles let you freeze or mute the main-menu
backdrop, and remember your choices. Ship Customization remembers your chosen ensign.
- **Visual tuning:** Ship and Ghostwake wakes are softer, narrower and start farther forward.
Mortar smoke curls closer to the shell; cannon impacts add fresh smoke and splinters.
- **Audio refresh:** Mortar hits, fort hits and wooden hull impacts have new sound variety.
Split-screen 3D sounds now use the nearest seat, so each player can hear nearby action.

## Fixes

- **Combat:** Overlapping Hellfire burns take turns instead of stacking damage. Fire at Will
no longer targets a ship that has already been removed. Boarding rounds have clearer
impact feedback, and crew rounds now fly as the captain figure.
- **Concealment:** Cloaked Corsairs no longer reveal themselves through port rings or contest
a port unseen. Terror dwell bars and escort pennants stay hidden from players who cannot
see the ship.
- **Multiplayer:** Gold award messages go only to their owner. Hidden escort details are
blanked for viewers who cannot see them, and ability end messages reach the same players
who saw their start. Mine blasts no longer reveal hidden victims to other players. A
returning split-screen seat gets a fresh ship.
- **Lobby:** Set Sail stays available after changing modes with Wizards enabled. Dev Waters
offers Sandbox only.
- **Loot:** The pickup ring follows the right ship after a respawn or hull swap, including
in Deathmatch and split-screen.
- **Ships and effects:** Ghostwake decoys keep the rudder angle they copied. Galleon anchors
no longer appear twice, and Kraken attacks clear the upgraded hulls and rigging.

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