The full version gains two endgame talent branches after continuous crafting: Auto Gear and Auto Fusion. Each has six independent nodes, costing 5/50/350/700/1,800/2,200 million gold respectively, with material caps from T1 to T6. They turn on upon purchase. You can adjust their switches, modes and material rarity caps.
Auto Gear defaults to alchemy using equipment from the equipment bag only. You can switch to equipment crafting using bag and warehouse materials, always at the highest unlocked level bracket. Auto Fusion uses both inventories and skips shiny spirits, those above level 30, and existing protected targets. Savage and socketed equipment receive no extra protection: lock them first. While the game is running, each line processes at most one batch per second. Outputs go only to the bag. Insufficient space pauses the entire batch. Offline reward calculations do not run these lines.
Added “Auto-lock special-prefix DreamSpirits”, off by default. It applies only to individuals acquired after enabling it.
Added individual Dreamspirit nicknames. Click the pencil beside the name on the Status page to edit it. All languages allow up to 16 Unicode characters. Clearing the nickname restores the default name. Codex species names stay unchanged.
Fusion materials or sacrificial offerings containing Dreamspirits of level 31 or higher now require confirmation before consumption, showing their count and highest level. Continuous fusion checks every batch. Canceling consumes no materials.
Added the Auto Equip talent, unlocked with a single purchase of 5 million gold. It selects from the bag, warehouse and current equipment by effective main-stat score, then rarity and level. Secondary stats and socket effects are not scored. Replaced gear returns to the incoming gear’s source slot.
The workshop now uses Spirit, Craft and Expedition categories, each with its own feature dropdown and selection remembered during the current menu session. The level bracket appears only when crafting equipment.
All three Dreamspirit incense types can now be used in alchemy for a fixed 30,000 gold per unit, unaffected by gold or alchemy-income talents. Auto Add selects incense after equipment and materials.
Improved warehouse organization. With free arrangement enabled and enough pages available, spirits, equipment and items get separate pages while the fixed first page stays untouched. With free arrangement off, new crafted or fused products appear after retained items.
Added 300% UI scaling and proportional free resizing of the menu window. Both use the Smooth font style. Offline reward popups are now centered on the battle area.
Menus, maps and the Codex now use loading on demand and spread work across frames to reduce opening stutter. Recorded Dreamspirits appear centered in the Codex with running, basic attack and idle animations.
The fusion setting is now “Don't Wait for Fusion Animation”. Enabling it grants results immediately while the animation keeps playing. Continuous fusion no longer repeatedly restarts the animation.
The three-Beast synergy now adds 1 to the Rend stack cap and retains 1 stack after resolution. The retained stack still expires normally. Corrected the outer Resonance talent price to start at 500,000 gold, retaining its existing growth multiplier.
Improved status effect icons and descriptions in the encyclopedia, and fixed Dreamspirit attack animations repeating.
Increased the drop chance of the Level Synchronizer.