
Candy Rush is officially out, just in time for the spookiest night of the year. Here are some of the highlights of the day 1 release.
Five arcs, five bosses
- Fight through Gumdrop Grove, Molten Caramel, Peppermint Crater, Licorice Crypt and Taffy Dunes.
- Every arc ends in its own boss with its own arena and a full attack script. Telegraphed charges, slams, rings and summons, all readable before they land.
- Halloween special: Licorice Crypt is our cemetery arc. Bring a flashlight.
Pick your path on the run map
- Room types: Combat, Minibosses, Survival, Hunt the Targets and Smash & Grab.
- Smash & Grab: break everything you can before time runs out, then choose gold or chests. The timer turns red, yellow, green and blue as you earn more chests.
- Survival: when the clock runs out, spawns stop but the leftovers stay, so finish the fight and walk out on your own terms.
- The Shop is now a bonus inside rooms. Buy and sell abilities, with a clear price breakdown.
- No two visits play the same: wave sizes and pacing vary every time you enter a room.
Builds, blessings and keepsakes
- 12 Blessings to shape your run.
- Keepsakes: unlock them by playing, see exactly how to unlock each one, and equip one before a run. A "Keepsake Unlocked!" toast tells you when you earn one.
- Achievements unlock the moment you earn them, with their icon on the toast.
- Rolling Stone: hits five times harder, keeps pace with you, rolls back to you if it gets lost off screen, and adds more stones as it levels.
- Meteor aims for the biggest crowd (and the breakables).
- Evolutions now need both of their parts at max level. Chest slots no ability can fill pay out gold instead.
Scores and the Weekly Challenge
- A new results screen with a full score breakdown, star ratings and a finish-time bonus.
- The Weekly Challenge and its leaderboard are live. Everyone plays the same seed, and the best run of the week wins.
Quality of life
- A brand-new How To Play guide, offered on your first launch.
- Full controller support across every menu, and the game pauses when it loses focus or the Steam overlay opens.
- Silhouette options for players, enemies and drops, so nothing gets lost behind the scenery.
- Bigger, clearer text on Steam Deck.
- Smoother play when the screen fills up with enemies.
- Progress saves when you buy something, and quitting to the menu keeps the gold you earned.
- 18 languages, with clearer outlined Chinese text on cards and proper right-to-left Arabic.
Thank you for playing! Found a bug or have an idea? Tell us in the Discussions. Happy Halloween, and save some candy for the crypt.