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Patch notes · published by the developer

Update 0.2.0: Multiplayer for up to 4 players and Steam leaderboards

On Steam

Update 0.2.0: Multiplayer and leaderboards

Banners & Crowns is no longer a solo war. This update brings online multiplayer and Steam leaderboards.

Multiplayer, up to 4 players

  • Play together: up to four players share one war and take turns, one kingdom each.
  • Steam lobby: host a game for your friends (they join from your friends list or an invitation, Shift+Tab) or make it public so anybody can find it in the list.
  • Computer kingdoms: choose how many AI rivals fill the rest of the map, from none to six, depending on the map size.
  • Your table, your rules: the host picks the map size, the number of rivals, the difficulty, and whether events and winter are on. Everybody chooses their own kingdom in the lobby.
  • Local network: no Steam friends? You can also host on your own network and join by address.
  • If somebody leaves: their kingdom is taken over by the computer and the war goes on. If the host leaves, the others are sent back to the menu.


Multiplayer is found under Multiplayer in the main menu.

Steam leaderboards

  • Daily realm: everybody plays the same map each day. See how your score compares among your friends, around your place, or at the top.
  • Lifetime glory: all the glory you have earned over every game.
  • Online victories: multiplayer wars won.


Open Leaderboards in the main menu.

Things to know

  • Online games cannot be saved or restarted yet; a war lasts as long as the table stays together.
  • Every player's game holds the whole map, so this is a game for friends rather than for competitive ranking.
  • All players need version 0.2.0. A game from an older version is refused with a clear message.
  • Leaderboard tables are filled as people finish games, so they start small. The first names on them are yours to take!

Changes under the hood

  • Diplomacy offers from the computer can now reach any human player, not only the first.
  • Victory is decided correctly when several humans are in the game.
  • The game keeps its connection to the other players watched, so a table does not hang if somebody's connection drops.

Found a bug, or have a wish for multiplayer? Tell us in the discussions. We read them all, and online play will keep growing with your feedback.

Thank you for playing,
EDOBGames

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