🛠 Update: Medicine, Drones and Balance
This time I focused on the medic talents, reshuffled the drone balance a bit, and fixed a few annoying issues you've been writing to me about. Thank you to everyone who plays, leaves feedback and reports problems.
🩺 Talents: reworked Medicine
"Not Today" had a problem: to unlock it you had to level three talents tied to rare perks of the medical pouch. If you didn't have the right perks, those talents were barely useful. So I replaced them with three new ones that work regardless of your gear:
- Clotting: bleeding deals 10% less damage per tick, even without a tourniquet.
- Last Gasp: when your health drops below 30%, your miss chance is reduced by 20%. While the talent is active, an icon appears next to the health bar.
- First Aid: the first healing on each stage restores 25% more health. An icon next to the health bar shows that the bonus is still available.
"Not Today" now requires all three new talents.
If you had invested points into the removed "Combat Medic" talent, they will be refunded automatically.
I also changed the unlock levels of a few talents and made the tooltips clearer: conditions and extra notes are now highlighted in different colors.
🛸 Drones: new balance
- I reworked drone damage: PFM and Mavic now hit much harder, but less often (PFM drops 6 mines, Mavic has a longer cooldown).
- The drone card now shows damage against regular enemies, armored enemies and bosses.
- FPV attacks the escort first and switches to the boss only when there are no other targets.
- After death, all placed mines and drones are reset. Every new attempt starts with a clean slate (as it was always meant to be).
📊 Balance and gear comparison
- The comparison windows for weapons, armor, ammo, medicine, grenades and drones now take talent bonuses into account. In other words, they show your real stats, not just the base values.
- I reworked the experience curve so that your character level better matches your stage progress.
- The rare enemy now appears less often, but it's much tougher and has more traits, so the fight should be more interesting!
🎨 Skins and Steam Market
- I made the item icons in the Steam inventory smaller. Pistols, armor and clothing now look better proportioned next to rifles.
By the way, the first skin has already found a new owner on the Steam Market! It's great to see that you like the skins :)
🐞 Fixes
- Fixed a bug where, after loading a save, drones and shelters could stay locked.
- The highlight for new unlocks now updates correctly right after loading.
- Fixed a few minor issues in tooltips and the talent window.
🔜 What's next?
I won't reveal all the cards yet, but there's definitely more to come! :)
Thank you to everyone who plays, leaves feedback, finds bugs and helps make FIRE. HOLD. REPEAT. better. 💚