FEAR OF FAITH · public · first seen
The Expeditions Update is finally live, bringing a new game mode, a new perk system, the Combat Shield, new guns, and new enemies.
Thank you for your FAITH and patience, brothers and sisters! Sorry for the update delay, we underestimated how much unexpected stuff would come up with this update, so we spent longer polishing it than planned. We’ll keep fixing bugs and polishing the game over the coming weeks. Let us know about any issues in our Discord or the Steam Community.
In EXPEDITIONS mode, choose from a pool of missions with different rewards and bonus objectives. Earn up to 3 stars per mission to gain extra MERITS and REQUISITIONS, currencies used to upgrade your character and hub terminal.
Each day unlocks new mission types, and every successful mission unlocks higher difficulties for previous missions: Easy, Medium, and Hard. Mission goals scale with party size and difficulty.
Each mission has its own objective. Yes, SYNTRUM HARVEST is now just one of MANY possible objectives, but you can still farm Syntrum in any mission to unlock spells faster.
After enough days have passed, you can challenge and KILL THE B.O.S.S. of your current location in another difficult mission type. In future updates, killing the B.O.S.S. will also permanently affect the location.
We’ll add even more missions in future updates because we want to experiment with unusual objectives, like defending targets against waves of monsters, destroying bunkers, or... rescuing cats from bunkers with pet cages on a much bigger scale.
Spend the MERITS you extract to unlock perks and expand your character’s options.
From simple stamina upgrades and flashlight boosts to complete immunity to traps and stun grenades, you can create your own build. We’ll add even more crazy concepts in future updates.
We’ve also renamed UPGRADE POINTS, used to upgrade the Terminal Shop, to REQUISITIONS to avoid confusion.
In EXPEDITIONS, you earn 1 MERIT and 1 REQUISITION per mission STAR earned through bonus objectives.
In B.O.S.S. Rush, you earn 1 MERIT and 1 REQUISITION for each successful day extraction, and 2 of each per B.O.S.S. kill.
In INFINITE BUNKER, you earn MERITS and REQUISITIONS each day based on the number of days that have passed: 1 of each on day 1, 2 on day 2, 3 on day 3, and so on.
The Combat Shield joins your arsenal alongside new guns, giving you more options to take into your next mission. It’s available in the PRIEST starter kit and the Utility Shop at upgrade level 2.
Blocking with the left mouse button protects you from all frontal damage at the cost of stamina and shield durability. You can only use one-handed items with the shield, such as pistols, beer, the Dogma Club, the knife, and the small axe. Equipping a two-handed weapon, such as the metal pipe or Fear Cleaver, will make you drop the shield.
THE REDEEMER joins the EMPIRE’S arsenal! An iconic, fast-firing light pistol available in 3 variants: Classic, Silencer, and Long Barrel.
The Classic variant replaces FEARBREAKER in the SOLDIER starter kit, so you can try it right from the start.
We’ve also added the LOUD FAITH KEEPER and LOUD FEARBREAKER variants. These deal more damage than their standard versions, but consume more durability and attract more attention from monsters.
Meet the OFFICER, METAL HEAD, and BARBWIRE variants of HUSKS.
The OFFICER drops a Long Barrel Redeemer on death. However, if it successfully attacks a player, it makes a loud noise and breaks the pistol. You’d better kill it before it strikes!
The METAL HEAD is immune to head damage, and its head cannot be chopped off. Your best options are to burn it, blow it up, or avoid it.
The BARBWIRE damages you on contact, even when it isn’t attacking. Hitting it with melee attacks also hurts you, so it’s best to kill it from a distance.
There are also rumors of a METAL HEAD BARBWIRE variant, which sounds like a pure nightmare. But that’s heresy. Just be careful on Hard missions.
We’ve created a new starting room for Ashen Parish across all game modes. You now start on the surface and descend into the bunker from there.
Fun fact: our demo had a fully functional elevator, and it’s still in the game files. We’ll bring it back for specific missions and maps in the future.
Some HUSKS and THE GODDESS HERSELF have now been granted the ability to speak, bringing new voice lines to the game. HUSKS will beg for their lives, while the GODDESS is simply... being a GODDESS.
We’ve also added FULL UKRAINIAN DUBBING!
Special thanks to Sandigo Studio UA for the GODDESS and INQUISITOR voices.
GODDESS: by Madyfroggy
INQUISITOR: by SandigoMax
We’ve refreshed the Save and Host Game interface, along with the mission results screen you see at the end of a game session, to make your results easier to understand.
Each game mode now has its own results screen showing your rewards and objectives.
We’ve added two new achievements, EXPEDITIONER and OVERLORD, for completing all available missions and unlocking all available perks. THE GRIND BEGINS AGAIN!
In all game modes, if you’re the only player in the session, you’ll be resurrected after death as a living corpse at a random location inside the bunker. You can find your old body and finish the mission, but the generator will shut down and lose half its fuel.
In EXPEDITIONS, all main and bonus objectives scale with party size. For example, a solo player needs to extract 1 beer box for the main objective and 1 extra for the bonus objective. A full squad of 4 needs to extract 2 beer boxes for the main objective and 2 extra for the bonus objective, twice as many.
We’ll continue improving solo gameplay. Please leave your feedback here!
This update introduces anonymous in-game statistics to help us better understand how the game plays, improve balance, and guide bug fixes.
You can disable this at any time in the settings, and we don’t collect any personal information.
This will also help us create community events, since we can now track how many sessions have been played and how many B.O.S.S.es have been slain.
We’ve polished several animations based on your requests:
The animation for holding a cat. CAT BLINKS NOW!
Melee weapon animations now have several variants. The knife will get its variants in a hotfix.
Molotov animations.
Living Husk animations.
Some B.O.S.S. animations.
We’ll continue polishing animations in future hotfixes and updates.
Alongside the FAITHFUL, they uphold the Empire’s duty. Hardened by expeditions into the deepest darkness, they show no mercy to those who embrace FEAR in their hearts.
Purchase the Warmaiden DLC to unlock exclusive in-game cosmetics:
“Warmaiden” Helmet: Player helmet cosmetic.
“Warmaiden” Armor: Player body cosmetic.
By purchasing it, you also support us and show your FAITH in us, giving us the courage to defy FEAR as we continue developing FEAR OF FAITH and bringing you new content and updates.
For the most FAITHFUL among you, Warmaiden is also available at a bundle discount through the FEAR OF FAITH: COMPLETE EDITION “Complete the Set” bundle.
If you don’t own the base game yet, you can get FEAR OF FAITH and all currently available DLC and extras in one bundle. This bundle includes only the content available at the time of purchase.
Over the next few weeks, we’ll continue releasing hotfixes and monitoring the balance of the new game mode, adjusting rewards, objectives, enemies, and weapon damage.
We also want to add more missions soon, including wave defense, cat rescue, and other ideas we held back from release to polish properly.
We’ve also left a few new little things in the HUB. Good luck finding them!
Thank you, FAITHFUL ONES! We’re very happy to see the EMPIRE growing, and we’d love to see you in our Discord!
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