Master of Command · beta, public · first seen
- Bust fixes for French marines (hat metal incorrect texture color)
- Bust fixes for Swedish Gula Hussars (hat metal incorrect texture color)
- High clouds removed as a game object. They decreased framerate and were barely noticeable unless you zoomed all the way out. And if you did that, they'd flicker on your screen
- Adjusted sisu spirit text to specify the negative effects from weather are only being negated on the campaign map itself
- Adjusted the Germantide achievement to reference the “Royal Prussian Army” not the “Cantonist Levies” any longer.
- Fog setting in graphics options renamed to “Morning Mist” since it has no impact on the visuals for the foggy weather.
- Adjusted the maximum zoom level when viewing unit trees to be more consistent
- Fixed typo on Karabela Sabers showing up as basic even though they’re good quality
- Made an “Add All” button at shops for quick selling
- Added a funds dropdown to mess around with custom compositions easier
- Artillery impact sounds updated
- Shatter sound on enemy units updated to be more distinct
- Musket sounds were originally being reduced in pitch between -0.8 to 0.0 which means anytime a gunshot sound plays it was making it lower pitch by a random amount. This has been changed to be -0.2 to 0.6, so now the pitch can still come out slightly lower, but there’s a much greater chance for the sound to come out at a higher pitch which should make the muskets sound a little less muffled/bassy.
- Howitzer gun sound slightly reduced in volume
- Cannon ball impact sounds increased in volume
- Items can no longer be free to purchase, even if you stack modifiers. The minimum price is now at least 5 thalers.
- Light infantry can no longer be exploited to use volley fire by selecting a group and toggling between free fire/volley fire
- Fixed a bug where sometimes the enemy HQ’s bust would appear invisible
- Fixed a bug where the bayonet wasn’t reducing reload speed properly in battle
- Fixed a bug where sometimes when you removed certain skills they were staying applied to that officer despite having been removed
- Fixed a bug where the gold/silver highlights for items wasn’t appearing in battle
- AI is more willing to target your light infantry with gunfire
- AI is less willing to fire its artillery into melees, which should make it less frustrating when you charge in
- AI infantry is more willing to charge your artillery if its exposed
- AI improvements to being defensive, they should less exposed while reorganizing their lines if you assault their position
- Carolean personality now regains its morale at -30% instead of -25% speed. It also takes slightly longer before it mass-commits to the charges.