Build 26349760

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Slot Theory · public · first seen

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Major update · published by the developer

The Rift Bloom

On Steam

New Campaign Chapter: The Rift Bloom

  • Chapter 4 continues the campaign after Fault Lines on the three Rift Zone maps: Warp, Overdrive and Blackout. Each stage has breach events and the Colossus finale.
  • All three stages use Fault Lines' 10 towers and all 15 modifiers, with mandates that get harder after Fault Lines.
  • Two new achievements: The Rift Bloom (clear all three stages) and Bloom Mandate (clear all three on Hard).
  • The chapter has its own magenta lane, rose grid and accent. The lane is dimmed so enemies stay easy to see against it.
  • Campaign select: the route and briefing frames now take the colour of the selected stage's chapter, and Warp's ON CLEAR line shows that it unlocks Corrosion.

A New Look for the Board

  • The containment floor has more detail: lit plate edges, seams, hatches, vents and wear. Lane walls are brighter and lamps sit on steel brackets.
  • The lane glows like a neon tube, with bold glowing arrows. The arrows now turn smoothly through corners instead of being clipped.
  • The Skirmish lane is now steel-lavender, so enemies and towers stand out from it. Enemies are brighter, and their ground ring gets wider at 10x and 20x so you can follow them at speed.
  • Lane arrows scroll at the same pace at every game speed and are softer, so they no longer outshine enemies.
  • New lane-end portals: a swirling entrance gate and a three-ring exit bay, coloured to match the lane.
  • Range rings now hide during waves (the tower you hover still shows its ring).

Towers

  • Tower shells are glossier and cast a soft shadow. The coloured disc under each tower is gone.
  • Firing is easier to see: the barrel kick shows at every game speed, Heavy Cannon, Rocket Launcher and Rapid Shooter flash at the muzzle, and Rapid Shooter's two barrels now fire in turn.
  • Voltspear has gold trim and a brighter gold spear and coil.
  • Voltspear and Rocket Launcher are wider and no longer look smaller than the other towers.

Combat Feedback

  • Damage numbers are bold with a dark outline, and kill numbers are gold. Numbers of the same kind that land close together merge into one total, so big fights stay readable.
  • Detonator's cascade blasts are smaller and sharper: a white-hot core, a thin ring and sparks instead of a wide haze.
  • The operator cast banner has gradient lettering in the operator's colour, with a soft glow and a lens streak.

HUD

  • Lives, Wave, Enemies and the timer have icons, and the readouts are bolder.
  • The pause button is drawn as proper bars and a play triangle.
  • The active ability bar glows in your operator's colour while it charges, not only when it is ready.
  • The operator badge has a new frame in the portrait's own colour.
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