Konflikt [playtest] · public · first seen
🏰 Gameplay & Mechanics
Castle Control Rework: Castle ownership logic now updates dynamic changes based on nearby unit counts.
Rounds over Turns: Building events and UI terminology have been standardized from "player turns" to "rounds" for clearer progression tracking.
⚔️ Battle & Online Stability
Combat Queueing: Fixed an issue where combat updates could drop if the attack dialog wasn't ready yet.
Online Sync & Replays: Improved game history syncing to handle missing data gaps and fixed out-of-order turn-start effects during online matches.
🎨 Visuals & Rendering
Wall & Depth Tweaks: Refactored wall rendering and adjusted depth layering to eliminate visual glitching between walls and map elements.
Overlay Cleanup: Simplified how label visibility and overlays render for smoother UI performance.
Safer Loading: Added better background crash handling for scene maps and custom assets.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4819131 | 5261180771142190993 | 1875617694675432327 |
| 4819132 | 5731454852213076932 | 788607834607697675 |
| 4819133 | 344165926593911151 | 2567768657915806799 |