Build 26348727

build

Konflikt [playtest] · public · first seen

PICS live
1
Branches
3
Depots changed
—
Download delta
17:21 UTC
Time · UTC
Patch notes · published by the developer

0.22.5+137

On Steam

🏰 Gameplay & Mechanics
Castle Control Rework: Castle ownership logic now updates dynamic changes based on nearby unit counts.
Rounds over Turns: Building events and UI terminology have been standardized from "player turns" to "rounds" for clearer progression tracking.

⚔️ Battle & Online Stability
Combat Queueing: Fixed an issue where combat updates could drop if the attack dialog wasn't ready yet.
Online Sync & Replays: Improved game history syncing to handle missing data gaps and fixed out-of-order turn-start effects during online matches.

🎨 Visuals & Rendering
Wall & Depth Tweaks: Refactored wall rendering and adjusted depth layering to eliminate visual glitching between walls and map elements.
Overlay Cleanup: Simplified how label visibility and overlays render for smoother UI performance.
Safer Loading: Added better background crash handling for scene maps and custom assets.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
481913152611807711421909931875617694675432327
48191325731454852213076932788607834607697675
48191333441659265939111512567768657915806799
0.22.5+137 · Konflikt [playtest] build 26348727 · SteamPeaks