Build 26347939

build

Blockade Playtest · playtest-beta, playtest-experimental, public · first seen

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Patch notes · published by the developer

Update Notes for 01/11/26

On Steam
  • Alien replacements are launched from their buildings. Lost scouts and gunships are thrown from alien-held roofs towards the front. The more ground the aliens hold, the more come in this way.
  • Spawners convert faster (12 s a building, down from 30). The aliens now know at once when the people retake a building.
  • Big warehouses and industrial units count. They are coloured by size: orange from 300 m², purple from 2,000 m².
  • Conversions shade over for every laser, and playing a person now shows mending and rearming times, with a chime when you’re back to full.
  • Random seed by default. Settings has a new Game page where you can pick a Fixed seed to replay or share a run, and par is now measured for any seed.
  • Fixes: less memory use on the big maps, and no more long freezes and reconnects when the computer falls behind.
Per-depot manifest changes

Depot changes

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