A "Mystery Gates Open!" banner now appears on the Home screen. There are 5 gates, each with its own timer; when time runs out, it is replaced by a new gate
Never-before-seen monsters lurk inside. Gates are ranked D to S, and higher ranks hold stronger monsters
Blue gates are normal, red gates are dangerous! Even at the same rank the enemy is much tougher, but winning doubles your rewards (2 stickers and double gold)
If you lose, the gate closes (you don't lose any gold). Closed gates reopen 6 hours later with a new rank
Added 2 gate-only battle stages (Inside the Blue Gate / Inside the Red Gate) with their own music, plus a gate-entering effect
Unique Monster Skills and Skill Stickers
Every gate monster uses 3 unique skills. One of them is a signature move with brand-new motion, unlike any skill seen before
Boulders rolling across the floor, tornadoes roaming the stage, shadow swords closing in from all sides... watch closely and dodge!
Win a gate battle for a small chance to get that monster's skill as a skill sticker (only available from gates)
Companion Monsters
Sometimes a monster you defeat in a gate gets back up and "looks at you as if it wants to join!" You choose whether to take it in
Lower-rank monsters join more easily; higher ranks, and especially monsters from red gates, are very hard to recruit
Companions go into your Storage Box (up to 8). From the Mega Monster event screen, use the "Party" button to pick up to 3 to bring along
When you take on a Mega Monster solo, your companions fight beside you in place of CPU allies, each using its own unique skills
Each companion keeps the rank (D to S) of the gate where you met it; higher ranks make for stronger companions. Companions recruited from red gates get a special mark
Fighting together raises their Bond and makes them a little stronger. Win against the Mega Monster to watch their hearts fill up
If your Storage Box is full, you can say farewell to one companion to make room for a new one. And if you say farewell to a companion at max Bond...?
New Stickers Found in Gates
Element stickers: e.g. "Phoenix Feather" (more damage with fire moves) or "Lightning Rod" (less damage from thunder moves). Equip two stickers of the same element for an extra +5% to that element's moves
Quirky stickers: big boosts with a catch (find out what they are inside the gates)
Special stickers will appear as rewards in future events
Sticker Changes
Each sticker can now be equipped on only one fighter. On the sticker screen, stickers used by another fighter show that fighter's drawing (select it to move the sticker)
If you had the same sticker on several fighters, it stays on the fighter with the most battles and was removed from the others (no stickers were lost)
Sticker capacity increased from 14 to 28. The sticker list now has pages
Balance
Witches, gate monsters and CPU opponents now have a chance to teleport away from skills that lock you in place (Zero-G Stage, binding spells, etc.). Stronger opponents dodge more often
Other Changes
Added 13 new achievements (Mystery Gates, stickers and companions)
Redrew the night / dawn backgrounds of the VS Thirteen Witches select screen
The Moves screen now shows each move's element icon
Improved the layout of the merge confirmation and result screens
Fixed a bug where discarding a sticker could also unequip a different sticker with a similar number
Updated the online protocol version (Ver 1.3 players can play together)