Dreamix Playtest · public · first seen
his update focuses on improving the experience of maps, events, and combat.
## Map Optimizations
- New Mechanic - Sprint Reward: When reaching reward nodes, rewards are calculated based on the distance you traveled this move — the farther you move in a single trip, the greater the reward! Choose between "earning more rewards" and "earning bigger rewards".
- Revamped Camp: You may now restore HP directly by playing cards at camp. Sprint Rewards grant additional healing charges, and excess healing charges can be converted into gold. You can gain benefits even when your HP is full.
- At the end of every loop, you may select one map upgrade, which helps you gain more rewards on the map.
- Terrain layout is heavily reshuffled after each loop for fresh gameplay.
- Adjusted Dream length. The first Dream now only has 4 loops. Added Knight’s third Dream: The Long Dream. (Balance for the third Dream is still work in progress.)
## Event Optimizations
- All map events have been reworked. All new events trigger different outcomes by playing cards from your hand. Most events no longer force gold payments. You can always plan your hand to pick a viable option.
- Removed all purely negative events. Every event you encounter now carries both risk and reward.
- Added multiple positive card-modifying events to make your deck more unique as you progress. More modification events will be added in future updates.
## Combat Optimizations
- New Card Mechanic: Aura. Aura cards remain active in your hand after being played.
Example: Indomitable Will (Aura): Lose HP equal to × . When you take damage less than , recover HP equal to that damage value. Discover more Aura cards in-game!
- Added several powerful Aura cards. Careful power management and mastery of the Aura mechanic will aid you through the Dreams. (Scholar Aura cards will arrive in a later update.)
- Accessory Overhaul: Every accessory can now be upgraded once for stronger effects.
- Unlimited Accessory Slots: You may spend gold to unlock accessory slots with no upper limit.
- Added new skill cards to support the Knight’s Exhaust archetype.
- Simplified several buff descriptions to reduce reading overhead.
- Improved card power display for clearer association between power values and effect text.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3707701 | 7025702929719385581 | 9213403983592214951 |