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Major update · published by the developer

CRYO Halloween Update: Meta Progression, Mutators & More!

On Steam

Hello everyone!

We've been hard at work behind the scenes preparing some major changes for CRYO, and we figured Halloween was the perfect time to unleash them!

This update introduces an entirely new progression system, a company store, contracts, challenging gameplay mutators, and a range of quality-of-life improvements. There's plenty to get through, so let's dive in!

Meta Progression

One of the biggest additions to CRYO is the introduction of player progression.

Players can now earn XP by completing objectives, discovering collectibles, and successfully finishing missions. This XP contributes towards your overall player level, which serves as more than just a shiny number to show off.

As you level up, you'll unlock access to new items, lobby decorations, and gameplay mutators, giving you more reasons to head back into the Antarctic wilderness.

Alongside XP, you'll also earn Company Credits, Angenex's very own currency. These credits can be spent in the newly introduced company store, allowing you to customise your experience and prepare for future expeditions.

The Company Store

A previously inaccessible wing of the lobby has officially opened its doors!

Here, you'll find Bob, the station's quartermaster, who has taken it upon himself to manage the company store.

The store offers a variety of items to purchase using your hard-earned Company Credits, including:

  • Lobby Decorations: Customise your station with new furniture, paint, music, and other decorative items.

  • Mission Equipment: Purchase additional supplies to bring along on expeditions, reducing the need to desperately search for that first medkit or flare gun.

  • Unlockable Items: Expand the selection of available equipment and decorations as you increase your player level.

Contracts

Also located within the company store is the new Contract Board.

Angenex has identified a number of additional tasks that require your attention, and naturally, the company expects its employees to deliver.

Contracts introduce optional objectives that can be completed during your expeditions. These range from locating specific items and successfully extracting with them to completing particular tasks throughout a mission.

They're a great way to earn additional rewards while giving you something extra to work towards during your expeditions.

Gameplay Mutators

While development continues on CRYO's upcoming maps, we wanted to introduce something that would keep the existing content fresh, challenging, and unpredictable.

Introducing Mutators!

Unlocked at Level 5, mutators introduce unique challenges and gameplay modifiers that can dramatically change how a mission unfolds.

Some mutators make relatively small adjustments, while others completely transform the experience.

A few examples include:

  • Lights Out: Major environmental lighting is disabled, forcing players to navigate through near-total darkness.

  • Surveillance Systems: CCTV systems have been introduced that can alert nearby monsters to your presence.

  • Multiple Threats: Face off against multiple monsters simultaneously, significantly increasing the danger of each expedition.

Completing mutators can also unlock exclusive rewards, including new arcade machines and lobby decorations. We also plan to introduce achievements tied to some of these challenges in a future update.

And for those looking for something particularly punishing...

There's a special mutator waiting at Level 30.

We won't spoil what it involves, but we will say this: as of writing, not a single one of our private testers has managed to complete it.

Good luck!

Other Changes & Improvements

Alongside these major additions, we've made numerous smaller improvements to gameplay, interactions, and existing mechanics.

Some notable changes include:

  • Sea Spiders: You can now stomp sea spiders to death. You're welcome.

  • Improved Throwing: A new throwing animation has been introduced, alongside the ability to charge throws for greater distance.

  • Reloadable Flare Guns: Flare guns can now be reloaded, making them considerably more useful throughout longer runs.

  • Neuralis Rework: Neuralis has received a significant overhaul, introducing an entirely new Psychosis effect.

These are just a handful of the changes included in this update, so be sure to explore and discover what else has changed!

What's Next?

We're continuing development on CRYO's upcoming maps and additional content, but we also want to ensure there's plenty for players to enjoy in the meantime.

This update represents a significant step towards making CRYO a more rewarding and replayable experience, giving players meaningful progression, new challenges, and more ways to personalise their time in the game.

As always, we greatly appreciate everyone who has supported CRYO, shared feedback, and helped us improve the experience.

We hope you enjoy the update, and we look forward to seeing how you tackle the new challenges!

Happy Halloween!

Changelog

New Features & Content

  • Introduced a new meta-progression system, allowing players to earn XP and increase their player level.

  • Added Company Credits, a new currency earned through gameplay.

  • Added the Company Store, featuring purchasable equipment and lobby customisations.

  • Introduced Contracts, offering additional objectives and rewards during missions.

  • Added Mutators, introducing new challenges and gameplay modifiers.

  • Added new unlockable arcade machines.

  • Added new lobby decorations, furniture, paint options, and music.

  • Added a new Post-Mission Summary screen displaying the results of each expedition.

  • Added new lobby tutorials explaining the purpose of each area.

  • Moved unlockable content to a dedicated area within the lobby.

Gameplay & AI

  • Neuralis Rework: Introduced a new Psychosis effect and updated Neuralis's behaviour.

  • Sea Spiders: Players can now stomp on sea spiders to kill them.

  • Flare Guns: Added reload functionality and flare gun ammunition packs.

  • Throwing: Introduced a new throwing animation and the ability to charge throws.

  • Improved the Feral's throwing accuracy.

  • Fixed an issue where the Feral could not be stunned during its throwing animation.

  • Fixed an issue where sea spiders could occasionally pass through closed doors.

  • Fixed an issue where monsters could become stuck at vent entrances.

  • Fixed an issue where AI could become stuck while attempting to reach a distractor.

Animations & Visuals

  • Added a new crawling animation.

  • Fixed an issue where player animations could become misaligned when interacting with objects from certain angles (this was causing players to appear partially outside lockers as an example).

  • Fixed a rare issue where player animations could become locked.

  • Fixed an issue where the player's camera could suddenly snap to face directly upwards or downwards.

UI & Audio

  • Reworked the level selection board.

  • Fixed an audio issue when transitioning into spectator mode.

  • Made various audio improvements and adjustments.

  • Fixed several minor localisation issues.

Performance & Networking

  • Implemented improvements aimed at reducing lobby disconnections.

  • Increased connection timeout limits to improve stability for players with unreliable connections.

  • Fixed an issue where flares could bounce unexpectedly for players with high latency.

  • Fixed an issue where flares would not collide correctly with the host player.

  • Fixed a performance spike occurring when monsters spawned into a level.

  • Fixed a performance spike triggered when activating the Early Access screen button.

  • Added additional safeguards to prevent errors when monsters kill a player who is disconnecting.

Bug Fixes

  • Fixed several problematic colliders that could cause players to become stuck.

  • Fixed an issue where de-icers and fire extinguishers could become stuck if their use was interrupted.

  • Fixed an exploit allowing players to escape using the life raft before it had been deployed.

  • Fixed an issue where items could fall through the floor in certain areas of the Fire and Medical sections of Delta-7.

+ Various other minor bug fixes, adjustments, and improvements.

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CRYO Halloween Update: Meta Progression, Mutators & More! · CRYO build 26345539 · SteamPeaks