Shadow Command Playtest · public · first seen
Aircraft and carrier operations
Reworked aircraft landings and added terrain avoidance.
Added automatic refueling and repair toggles for individual aircraft.
Plane guns now automatically engage eligible hostile aircraft when enabled.
Added aircraft fuel tanks and fuel-tank resource tracking.
Added deck-clearance warnings for planes and helicopters waiting to land.
Combat and balance
Improved torpedo targeting, terrain collision, depth behavior, models, effects, and audio.
Increased SAM and plane-gun range.
Reduced CIWS purchase prices and weight.
Added clearer weapon range labels, disabled states, and missing-lock indicators.
Improved radar-lock checks with explanations when a lock cannot be acquired.
Experimental: Carrier torpedoes can only launch while submerged.
Boarding and intelligence
Boarding missions can now be cancelled, with fixes for stuck mission displays.
Public oil rigs can be boarded without prior intelligence.
Helicopter boarding now requires full fuel and a ready aircraft; unavailable helicopters remain visible in the selection panel.
Oil rigs now have randomized defender counts and an armed-personnel trait.
Improved dossier information, including conflicting vessel-name evidence.
Fixed dossier contacts carrying over into a new match.
Teamplay and interface
Teammate markers and player pings on F2.
Rework Intel panel
Alerts when owned oil rigs are boarded and when teammates approve vessel clearances.
Visuals and fixes
Updated aircraft and anti-air missile models, flight-deck audio, and underwater visibility.
Fixed orbit-camera lag, disappearing minimap order lines, contact-menu positioning, and several null-reference errors.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5442211 | 5144422974114268434 | 4626995725696714908 |