Build 26343755

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Return to Planet Zoveka · public · first seen

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Patch notes · published by the developer

VERSION 0.890

On Steam

- Dust Munchers now heal for up to four seconds with a 200-health cap, then take a 14-second healing break while continuing to eat; hover shows their recovery countdown.
- Cosmic Ray Gun burn trails now last four seconds, with the visible burn mark fading over the same duration.
- Weapons now aim near the back of a Dust Muncher's head, helping short-range defenses reach large worms beside the ship.
- The demo now welcomes players with beginner tips and feedback links, with updated wording in every supported language reflecting the full game?s release.
- Dust Muncher swarms now return every 65 minutes of play, or every 32.5 minutes in Dust Rush, with 30% more creatures each cycle.
- Meteor Miners now make steadier pursuit and return decisions, with reliable tether targeting and a Logic Chip that predicts interceptions and favours longer mining opportunities.
- The full game now includes one free Dust Push Tractor when the Superdust Processing Plant finishes placement, and loading an older save restores a missing starter tractor.
- Moved the main HUD shortcut buttons closer to the resource panel, keeping a small gap for a more compact layout.
- Each Magnetic Suction Bomb explosion now replaces the previous magnetic wave, with all infected particles losing magnetism together after 50 seconds unless another bomb detonates sooner.
- The Cosmic Ray Gun now uses dust tiers 5-10, clearly shows its minimum tier, and ignores lower-tier dust when loading and highlighting particles on hover.

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