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Mk50TWL Vehicle Battler Custom Slider · public · first seen

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Patch notes · published by the developer

0.8.5.2

On Steam

Changelog:

  • Mission battle map generation in final conquest or siege map must be the same battle map type as the system type. E.g. No longer space battle to conquer earthlike planet or islands with land units to conquer oceanic map etc..., this can be overriden by campaign map generation settings.
  • Behaviour UI in designer is faster.
  • Campaign threat spawned notification moves camera to event.




Campaign balance:

  • Reduced major faction colonization progress towards next planet by 45%. It was hard even on easy major faction expansion rate difficulty depending on starting conditions.
  • Vehicle Assembly Plant prod. rate 130 -> 110.
  • Drydock Military Factory prod. rate 750 -> 550.





Battle balance:

  • PD offensive jammer use triggered by incoming missile now has internal cooldown of 3 sec. Cooldown is not shared with off. jammer usage vs. enemy units attempt.
  • Most active seekers are now 75% off. jammer counter instead of 100% = base 75% chance for offensive jammers to work on missile + final (I hope so) balance pass on missile guidance and their counters.
  • Reduced size of missile PD colliders -> almost reverted to pre 0.8.3.3 due to veterancy and accuracy changes.
  • Phase shield generators shield multipleir 85% -> to 95%. Now 5% weaker per same cost than regular shields.




Misc:

  • Doubled influence reward per mission, campaign.
  • Incoming raid marker: reward replaced with estimated enemy difficulty.
  • Nuclear explosions do not produce smoke in space battles.




Faction units:

  • Maintenance, multiple small tweaks.


Fixes:
Fixed missiles freezing in space maps near end of their lifetime.
Fixed most (or all) cases of campaign creating new design files for player when using faction default units for no reason.
Correction of various tooltips.
Pre-battle tac ops. exploit of opening / closing UI.
Fixed retrofit + unique unit names.

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