PERSONAL COMPUTER SOCCER by David Minayo · public · first seen
# PERSONAL COMPUTER SOCCER · BETA UPDATE 0.9801 TO 0.9812
Two major new features. TV channels now bid for the rights to broadcast your matches, with their logos appearing on screen just like real television broadcasts. Plus, you can now decide how to experience each match at any moment: play it, watch it, or simulate it, switching whenever you want. And your tactical decisions finally make a real difference on the pitch.
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## 📺 TELEVISION CONTRACTS
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### 32 CHANNELS BID FOR YOUR CLUB
32 fictional television channels, each with its own illustrated logo, want to broadcast your matches. The system works like sponsorships: every week during pre-season, if you don't have a contract, three channels will make you an offer. If pre-season ends without you choosing one, those offers expire.
### THREE TYPES OF OFFERS
- **GUARANTEED:** A fixed amount for 2 or 3 seasons.
- **PERFORMANCE-BASED:** Less guaranteed money, but a bonus for every victory.
- **SHORT-TERM:** Just one season, but pays 15% more. Ideal if you expect promotion or significant growth and want to renegotiate soon.
### YOUR OFFERS DEPEND ON YOUR CLUB
- Your division.
- Your team's standing within that division: from ×0.85 for smaller clubs to ×1.20 for the strongest.
- European competitions: ×1.35 if you play in the Champions League and ×1.20 for another European competition.
- The difficulty level, since each mode has its own economy. An average top-division club receives approximately the following per season:
- 143M in ARCADE.
- 61M in BALANCED.
- 18M in REALISTIC.
- 14.6M in EXTREME, the most realistic mode.
Lower divisions receive proportionally less.
### ALL YOUR MATCHES UNDER ONE CONTRACT
- Your contract replaces the league's standard TV revenue distribution: you receive the agreed amount for every match, both home and away.
- The channel also broadcasts domestic cup and European matches, with payments made after each game. Individual match-by-match TV offers have been removed; only advertising offers remain.
- Without a contract, the league pays you only half the usual amount.
- If you move to another division, your contract is renegotiated.
- Existing contracts remain valid under their original terms until they expire.
### WHERE TO FIND IT
- **DECISIONS › COMMERCIAL DEPARTMENT** now has a new TELEVISION tab displaying your offers and current contract. You'll receive an EMAIL notification whenever new offers arrive.
- **FINANCES › RIGHTS AND SPONSORSHIPS** displays your broadcaster's logo and the contract's expiration date.
- AI-controlled clubs also have their own broadcasters. You'll see them on each club's profile and in match results ("Live on...").
### 📡 YOUR BROADCASTER'S LOGO DURING MATCHES
Just like a real TV broadcast, the channel's logo now appears semi-transparently in the upper-right corner during INTERACTIVE and WATCHED matches.
- The home team's broadcaster takes priority. If the home club has no contract, the away team's channel is shown instead. If neither club has a contract, no logo appears.
- The logo disappears during replays and major on-screen announcements (goals, red cards, offside) so it doesn't obstruct them.
- Prefer a clean screen? Disable it in **PRE-MATCH › MATCH OPTIONS › CHANNEL LOGO**. It's enabled by default.
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## ⚽ MATCHES: PLAY, WATCH OR SIMULATE… WHENEVER YOU WANT
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### TAKE CONTROL IN THE MIDDLE OF A MATCH
Following a match in RESULTS mode and things aren't going your way? With the MODERN or NIGHT interface, press ▶ PLAY NOW or WATCH NOW and jump straight onto the pitch at the current minute.
Everything carries over: the score, goals, bookings, red cards, substitutions, statistics and remaining time.
### HALF-TIME: YOUR CHOICE
At half-time, next to SECOND HALF, you'll find a button for each way of experiencing the rest of the match:
- **PLAY 2ND HALF:** Take direct control (INTERACTIVE).
- **WATCH 2ND HALF:** Watch the action unfold (WATCH mode).
- **SIMULATE 2ND HALF:** Finish the match in RESULTS mode.
Losing in RESULTS mode? Jump onto the pitch and try to turn things around. This works with all three interfaces.
### SIMULATE THE REMAINDER
You can also do the opposite. During an INTERACTIVE or WATCHED match, whenever play is stopped (when requesting a substitution or during a stoppage), the SIMULATE REMAINDER button lets you finish the match in RESULTS mode from that exact minute, preserving everything that has already happened.
In the MODERN and NIGHT interfaces, the match continues live, and you can return to the pitch whenever you want. In the CLASSIC interface, the remainder is resolved instantly.
### TACTICS MAKE A REAL DIFFERENCE ON THE PITCH
- **HIGH PRESS:** The entire team pushes forward, presses in the opposition's half and closes down nearby passing options.
- **LOW PRESS:** The team drops into a compact defensive shape, with just one player stepping out to contain the opposition.
The difference between these approaches shifts the team's defensive block by around 9 metres, while ball recoveries in the opposition's half increase from 28% to 49%.
- Defensive line, mentality, width and tempo now have a much stronger impact. With an ATTACKING mentality, your team takes almost twice as many shots as with a DEFENSIVE mentality.
- In RESULTS mode, your tactical instructions have twice the previous influence and interact with your opponent's tactics: high pressing against short passing, a high defensive line against a fast team, wing play against a compact defence, counterattacking against an opponent pushing forward...
Fouls, cards and corners are also affected.
### EVERY CLUB HAS ITS OWN STYLE
AI-controlled clubs maintain their own tactical identity throughout the season: HIGH PRESS, POSSESSION, WING PLAY, BALANCED, DIRECT PLAY, COUNTERATTACK or LOW BLOCK, depending on their relative strength in the division.
Stronger clubs tend to press and keep possession, while smaller clubs defend deep and look to counterattack.
### BETTER DRIBBLING DECISIONS
AI-controlled players now decide whether to dribble based on their speed, QUALITY and ball control. Previously, only speed mattered.
Fast, technically gifted forwards are much more willing to take on defenders, while less capable players attempt fewer dribbles. The same rules apply to both teams.
### MORE MATCH DETAILS
- At half-time, during substitution breaks and before extra time, the LINEUP, TACTICS and VIEW OPPONENT screens now display sent-off players faded out, with a red card and the minute of dismissal ("SENT OFF 38'"). Booked players display their yellow cards.
- **LINEUP:** Click a column heading (ME, VE, CA, Nº, DEM, etc.) to sort substitutes and players left out of the squad.
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## 🔧 AND THERE'S MORE
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- **JAPAN:** All 100 Japanese clubs now have brand-new, high-quality crests inspired by Japanese artistic traditions: manga, ukiyo-e woodblock prints, samurai armour, festivals, legends and more.
- **EXTREME:** Loan deals now work like transfers. Agreements can be reached while the transfer window is closed, with players leaving or arriving when it reopens.
- **SAVE LEAGUE:** OVERWRITE now saves over the selected game, even if it's an autosave.
- **Clicks during loading and saving:** Clicks made while the game is saving or loading are no longer executed afterwards. Previously, saving could accidentally open DECISIONS. Double-clicking SAVE also no longer activates whatever is underneath.
- **FINANCES:** The PCS PREDICTION CHALLENGE prize now appears on its own line.
- **EDITOR:** Player role changes made to European clubs are now correctly applied in the game.
- **Flags:** A subtle shadow prevents white-background flags from disappearing against light interfaces.
- **NIGHT:** The world map now displays its proper colours, and yellow cards no longer appear red in LINEUP.
- **CLASSIC:** The red SENDINGS-OFF button now has straight edges and a raised, 1990s-style appearance matching the rest of the interface.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5228391 | 5079644110035027441 | 710077512947897297 |