SCP – Containment Breach · public · first seen
'tis the most special time of year, when the horror seeps out of our digital realm into the real world, lurking behind every corner. Pumpkins get maimed, the undead rise and new cavities get ready to form. Even in the world of the SCP Foundation this is a time unlike any other, weird things tend to happen around the site and unpredictable anomalous properties grow even more unpredictable!
Everyone remembers SCP-330, a staple of Containment Breach - and if you don't, you might need to consult your nearest Foundation physician over the amount of amnestics you've been taking - granted you have the necessary clearance for that information. Well, whether you remember it or not, it's here!... Somewhere... probably won't be too hard to find.
But getting your hands sliced clean off might not be that interesting in itself, which raises the question, has anyone ever even tried the candies in SCP-330? Who knows! All we know is that they've taken on a very peculiar new appearance and are awaiting hungry trick-or-treaters! So why not go on up ahead and take another trip down to the facility and see if any of its handful of goodies fit your appetite. But beware, it's only a matter of time until SCP-330 and all of its content are but a distant memory of a different reality. Oh, and of course, take no more than two, please!!
Check out the teaser trailer:
This special, limited-time event introduces one new SCP, two new areas, three new SCP variants and nine new items! All of the new content is exclusively accessible through the newly introduced SCP-330, leaving the rest of the game untouched while remaining unintrusive.
Here's a glimpse of what the update contains:
For the rest, you'll just have to find out for yourself!
This event will be temporary. Come the next update some time in November, SCP-330 will no longer appear and the event will start recurring yearly on the 31st of October.
If you really want to feel like the SCP Foundation lives and breathes its Halloween traditions then I would highly recommend checking out this community-made mod by Jimmy and Brine that properly gives the game some Halloween flair and puts both man and monster into their appropriate Halloween costumes:
Just as it was during the olden days of Containment Breach's active development, this event is a collaborative effort that is only possible thanks to the combined efforts of a multitude of incredibly talented people. Here we want to give some of them the opportunity to present themselves and their works outside of this update:
JDM (Maps), Apyr (Models) and kriswithak (Trailer Music) from Team Aether are responsible for some of the most intriguing mods of this generation of CB modding, follow their mods' progress here: https://discord.gg/6qvrD9mpfE
Omni (Maps), who is the project co-lead of UER 1.6, which is a successor and revival of the legendary Ultimate Edition mod: https://discord.gg/KnGVpTRN6a
Jimmy (Textures & Audio), who is working on a variety of - mostly SCP/CB related - things that he shares progress on here: https://discord.gg/tCX3vgFyRC
V (QA), who has a bunch of cool stuff you can check out on her website: https://firestarter117.neocities.org/
Soup Girl (Audio & QA) who has nothing to promote, but whose feedback and audio work were invaluable nonetheless
Inward3D (Models) and Salvage (Programming & Coordination, and also the humble author of this post), who have founded this project and are incredibly happy to continue helping it live & thrive
You (Playing & Supporting) <3
Added the ability to teleport to rooms by clicking on them in the showmap command map (contributed by kriswithak).
Improved teleportation to be much smoother with less pop-in of objects.
HUD elements that are individually toggleable are no longer affected by the "Show HUD" option.
Added the hidden option HUD enabled legacy to restore the "Show HUD" option to its pre-1.3.12.6 behavior.
Optimize SCP-860-1 through hardware instancing of props.
Fixed rooms being placed into subdirectories not being able to load textures from GFX/map/.
Fixed custom dispense sounds not working for SCP-294.
Allow decimals in SCP-294 drink effect parameters, fixing a variety of drinks.
Introduced stomach ache as an alias for stomachache for SCP-294, fixing the mercury drink.
Fixed teleportation only visually occurring after the console has been closed.
Fixed rocks in SCP-860-1 not appearing.
Fixed the SCP-049 introduction voice line not playing.
Fixed subtitles appearing for inaudibly quiet SCP-939 voice lines.
Fixed SCP-066 potentially causing a crash in 914 room by trying to close the booth doors.
Fixed SCP-066 being able to softlock the player in the area in front of SCP-173's chamber by closing the door to it.
Fixed SCP-066 being able to brighten the player's surroundings via its darkness effect.
Fixed SCP-106 sometimes doing a 360°-spin while emerging.
Fixed SCP-035, SCP-049, SCP-106, SCP-173 during the SCP-008 and test room event and SCP-860-2 not properly respecting notarget.
Fixed SCP-035's host spawning inside of the wall.
Fixed all SCP-173 instances freezing if the original one is contained.
Fixed intro commotion continuing to play when in another dimension.
Fixed the S-NAV HUD breaking when changing the HUD scale.
Fixed pause menu partially rendering after quickloading a save.
Fixed an issue with the heightmap generation for SCP-860-1, causing significantly increased load times.
Fixed minor SCP-860-1 memory leak.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2178382 | 3733920420437256155 | 2069195788289593558 |