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The Last Fireman · public · first seen

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Major update · published by the developer

Performance, Firefighting & Visual Improvements

On Steam

We've been working on making The Last Fireman smoother, more responsive, and more enjoyable to play!

This update brings performance optimizations, improved firefighting mechanics, visual enhancements, and several quality-of-life fixes.

Performance Improvements

  • Improved performance in levels with large numbers of active fires.

  • Optimized audio and fire simulation systems to reduce performance overhead.

  • Smoother gameplay during intense firefighting situations.

Firefighting & Gameplay

  • More responsive extinguisher: Water spray now keeps up with your movement, even when sprinting.

  • Consistent fire damage: Fire damage is now calculated independently of frame rate, ensuring fair and predictable gameplay.

  • Fire spread adjustments: Fires no longer spread through buildings.

Visual Enhancements

  • Flames now fade out smoothly when extinguished.

  • Added warm lighting emitted by active fires for better atmosphere.

Speedrun Improvements

  • Updated the pause menu with "Restart Run" option.

Technical Updates

  • Upgraded the game to Unity 6.

  • Refreshed graphics quality settings.

Thank You for Playing!

We're continuing to improve The Last Fireman, and your feedback helps us make the game better with every update.

Found a bug or have a suggestion? Share it through the Steam Community Hub or our contact channels.

Thanks for your support, and happy firefighting!

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